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  1. #1
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    This is why i started doing hunts i try waiting but after a hour or sadly 2 your better off killing 2 A ranks
    (0)

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    I really don't do the FATE hunts actively as standing around watching the grass blow isn't very fun. I'll camp them on days I do my housework when I can just turn up my speakers while cleaning my house and listening for the FATE music to start.
    (0)

  3. #3
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    They need to either remove the fate or make them pop much more often or raise the reward from 10 to 20-30 seals.
    (1)

  4. #4
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I am doing them mainly on the weekend where I have time and the head for waiting lol. I try to combine the waiting time with crafting but this is by no means enjoyable. Hell, I can do 6 Ixali quests in a bit under an hour, I can do 6 of any other beast tribe quests in 30-40 minutes. But for 20 seals, SE thinks it is a good thing to make players wait 2-3 hours? As a daily?

    I just don't get their concept when they design such things and I also even wonder if they TEST what they are about to implement. If they did, I can't imagine that all their testers said "that was a great and enjoyable experience, I had to wait over 2 hours for this rare FATE, it was totally worth it and I feel that I have accomplished something".

    I just don't know, did they change quest designers after 2.1? Since 2.2, a lot of what they introduced is way over the top (Desynthesis, AF dying and Choccobo levelling, I look in your way) and quite annoying to me.
    (1)

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