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  1. #31
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    In the future when both players and monsters become stronger we will look into increasing companion stats as well.
    We started lvl 1, and now we are lvl110. When we will be strong enough for you, lvl200?

    Hopefully SE will consider Horizontal progression. As it is now, it's ridiculous.

    Back in the game to get that Onion >.<
    (0)

  2. #32
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Grekumah View Post
    For Companion Chocobo’s Rank 11 and onward the system was designed so that your companion's stats do not increase, but instead that you increase them by adding skill points and we don’t have any plans at the moment to enhance them. This is because we'd like to keep this as content that is for players that enjoy the companion system instead of making it critical to get a companion to rank 20.

    In the future when both players and monsters become stronger we will look into increasing companion stats as well.

    In regards to tank-type companions maintaining enmity, it becomes more difficult as players become stronger through higher item levels, so we will look into balancing this separately.
    You could, I dunno, make barding actually be useful. Make special bardings, even make them craftable (please for the love of God make some that aren't 50***, you know, so they can be crafted as you're leveling the choco and your craft skills), give the head and feet attack stats and the armor defense stats. Perhaps even make special "class" bardings like you already have, but give them stats as well.
    (2)

  3. #33
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    I'd love stats on barding. I've long been hoping they'd do something like that. Could even add stats to current barding. And let them be glamoured.
    (1)

  4. #34
    Player
    Laeore's Avatar
    Join Date
    Sep 2011
    Posts
    72
    Character
    Aestras Laeore
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    I don't see anything wrong with the state of healing/DPS Chocos. As far as tank Choco enmity... wouldn't the easiest thing be to add a 100% enmity modifier when in tank stance? Boom... tank choco's are useful again.
    (1)

  5. #35
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by TheRogueX View Post
    You could, I dunno, make barding actually be useful. Make special bardings, even make them craftable (please for the love of God make some that aren't 50***, you know, so they can be crafted as you're leveling the choco and your craft skills), give the head and feet attack stats and the armor defense stats. Perhaps even make special "class" bardings like you already have, but give them stats as well.
    I like barding being just vanity, not everything needs to have stats, they can use other ways to boost the stats of the bird.
    (0)

  6. #36
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Yea barding boosting stats just ruins the whole point of it which is to let you choose how your chocobo looks.
    (0)

  7. #37
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Grekumah View Post
    In regards to tank-type companions maintaining enmity, it becomes more difficult as players become stronger through higher item levels, so we will look into balancing this separately.
    Please can you also tweak Topaz Carbuncle/Titan-Egi too.
    (1)

  8. #38
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Barding should be vanity, not with stats.
    For stats we have already foods.
    (2)

  9. #39
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alukah View Post
    Perhaps give chocobo stats based on player's item level, or at least bonus enmity for tank skills based on ilvl.

    THIS.... It would also be a good incentive for we chocobo lovers to level up the gear....And it is very logical the chocobo should be adjusted to the real force of the user, meaning... The real force right now, because this all, (Sadly) is gear progression style, is not that the user is level 50, is the level of the gear....

    +1, Yes to Chocobo stats adjusted in base of the ilvl!
    (0)

  10. #40
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    When barding was introduced in 1.xx they made a big deal about how it was armour and they had a newspaper article about how it would protect the bird and stuff like that. That always seemed to me like we'd eventually get stats for them. The heaviest most expensive armour seemed like it would be really effective in particular. The fact that they didn't go ahead with that seems odd but maybe the just changed their mind.
    (0)



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