I say remove physical, its useless and is just a number at the end of the day.
I say remove physical, its useless and is just a number at the end of the day.
I am completely against auto-allotment. If I want to make a DD build for GLA, I want that option. With Auto-Allotment, Race would suddenly matter (As your base stats would obviously influence your stat growth), and you would be limited to a single role on each job. Sure you can still setup your skills for a DD build, but if you wanted a pure STR and DEX build with limited points in VIT to maximize damage, you couldn't do that.
I'd rather they did away with Physical Level and you allot your points based on your current class, and each class had a different allotment. That way you could easily switch from GLA to CON without having to re-allot your points into INT or MND.
No. Physical level and pont allotment like they are now offer a degree of specialization without removing versatility. Also it's extremely stupid to think about "racial differentiation" now that people already chose their race with the premise that they can play whatever class they want.
And for goodness sake, post in one of the damn tens of threads on the subject instead of fragmenting the discussion further.
I like the idea, but stats will need to have a higher significance before this is possibleSkill Based Point Allotment ads for even greater though :P
You loadout all Defensive Skills You get more Defensive Stats,
You load out Healing Spells only, you get stats to help with healing,
You load out a hybrid mesh of everything, you become an even keeled jack of all trades.
The skills give you the stats they need to operate properly anything else is bonus.
With that system they can force higher significance because balancing it would be easier they wouldn't have to worry about people getting 100+ Strength before level 10 so they can evenly distribute attack power based on strength for instance instead of having soft caps that are invisible where if you have over 15 Str at level 10 everything over it is wasted.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
This will eliminate character uniqueness. 2 different characters with the same race, class, and rank, if they also equip all items with the same stats, will become completely identical. This game looks like a soap opera already, and will become even more of that with removal of physical level. It will certainly become less of an RPG and more of a common console game. As a hardcore RPG player with more than 10 years of RPG gaming experience I can never support such an idea. The modern RPGs degraded enough from the times when AD&D rules were first implemented already. Points allocation can never be a pain for a real RPG player, but rather a pleasure.
As for the class/race uniqueness, there can be certain bonuses and penalties for each attribute for different races. And when you undertake a number of different classes at the same time, it is quite natural that their uniqueness becomes quite blurred. Besides, class uniqueness should be represented by different abilities, not the stats.
As the game's idea was to allow the player to use completely any combination of classes in the first place, the steps should be made to make cross-class actions more usable, instead of trying to differentiate classes further. As for now, there is not much use for cross-class actions, because penalties for using them with a different class are too great for most actions to be of any use. I only use cunjurer's cure II when I am a pugilist, and I use protective spells only if I play solo. I found even less use for any pugilist actions when I am a conjurer. Personally, I think that Gothic's system with no classes at all worked better and allowed more space for character uniqueness, even though there were less options. It was just more worked on. Therefore, if in this game possessing different classes could give more from all classes at the same time, much further goals than in Gothic can be achieved. But simply removing something, like physical level, isn't actually a good way for that.
The problem is already non-existant, since there are hard caps in place.With that system they can force higher significance because balancing it would be easier they wouldn't have to worry about people getting 100+ Strength before level 10 so they can evenly distribute attack power based on strength for instance instead of having soft caps that are invisible where if you have over 15 Str at level 10 everything over it is wasted.
The easiest way to improve it is simply to make the caps visible.
Physical level is not a bad idea in fact. The problem is that when you select a weapon your stat does not change.
Job change should depend on weapon only but on a key item and then :
-Your physical level will be used at base level for job and then your job will add its skills and point to your base level.
-So dependind if you put more point on DPS kind and you play a mage. Your mage will have the mage job base skill and point on strengh vitality mind ect ect ect + you current physical level.
If you reach max physical level and start a new job. You will have more power than someone who just start the game.
This is something logical because all the experience you earn with other jobs will not be lost and you will not start other again and again as a newbe each time you start a new job.
And please no physical limitation or minimum level to use this or theses skill !!!
The current system is an interesting concept, but the current execution is a little flawed. Just a few minor adjustments is all it would take to make the current system good.
1. Emphasize the importance of the stats other than VIT and MND, since VIT and MND are the most useful stats right now compared to the others.
2. Keep the stat progression linear, as that is easier for humans to conceptualize. Do away with diminishing gains of stat allotment.
3. Get rid of the reassignment cooldown timer. Let us be able to reassign all stat points at one time if we want to.
4. Cut down the time it takes to assign points as I have to spend 10 minutes pressing enter a million times to assign points. On phys level up just assign 6 bonus points, and make it so that spending 1 bonus point = increasing an attribute 1 point. Balance the effect of 1 stat point accordingly.
5. Save individual stat assignments for each class. Say I'm playing MRD. Then I play CON, and when I change jobs, my stats revert to the state they were in the last time I played CON. Furthermore, let me keep bookmarks or profiles or whatever of attribute point states in each class, so I could change to "PGL tank stat build" or "PGL DPS stat build" at the press of a button or macro.
6. Keep the phys level cap higher than the class rank cap. Phys level 50 is too low. Keep the class rank cap at 50, but raise phys level cap to like, 60 or 75 or something.
I still don't know why this is a recurring topic. You guys are all morons for even giving this topic any attention at all. Hopefully I can steer it to something more meaningful.
The problem isn't physical levels or ranks or whatever. The problem is point allotment.
Merit Points - Did anyone honestly have any issue with these? No. Yet they gave you some customization. The problem is, Physical Level lets you customize 90% of your attributes, so gear is that much more irrelevant.
Any sane person would know that the main two problems with this is: 1. Physical Level advances way too quickly, and 2. Way too much control.
The solution is obvious: Both! Rank should give you fixed attribute growth as you advance it, while physical level gives you 1 or 2 points (or something small) to give you some variety. Gear attributes become way more significant, while still giving you some freedom.
It's common sense! Should've been this way since alpha. Don't know what the developers were thinking. If I saw this on the drawing board, all it would've taken is one question to make everyone else look stupid: "What's the point of gear stats when you can just assign points instead?" Duh!
Last edited by Galamantyl; 03-10-2011 at 03:37 AM.
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