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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    i think it's funny that everyone thinks physical level is some how hard-bound to point allotment. physical level could be separated from DIRECT point allotment and still have a purpose.

    exact stat sheets for each class is retarded. the one reason i like ff over other mmo's is multiple jobs and the ability to use multiple skill sets. ff is about having a warrior that can cast magic. or a magic user that can use shield bash and defender. ff to me is about being able to kinda mix it up freely.

    and i was taru don't even get me started on stats based on race. it was fun for the challenge but i'm glad to see it gone; it's not in the happy-go-lucky/do-what-you-want feel they are going for in ffxiv
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  2. #22
    Player

    Join Date
    Mar 2011
    Posts
    543
    I would welcome the change of physical level removal to automatic point allotment.
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    Last edited by Gracious; 03-10-2011 at 03:54 AM.

  3. #23
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Galamantyl View Post
    It's common sense! Should've been this way since alpha. Don't know what the developers were thinking. If I saw this on the drawing board, all it would've taken is one question to make everyone else look stupid: "What's the point of gear stats when you can just assign points instead?" Duh!
    The point of gear stats is so that you can increase your stats even further than what you can achieve from only your natural stat points.
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  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    16
    Quote Originally Posted by Galamantyl View Post
    I still don't know why this is a recurring topic. You guys are all morons for even giving this topic any attention at all. Hopefully I can steer it to something more meaningful.

    The problem isn't physical levels or ranks or whatever. The problem is point allotment.

    Merit Points - Did anyone honestly have any issue with these? No. Yet they gave you some customization. The problem is, Physical Level lets you customize 90% of your attributes, so gear is that much more irrelevant.

    Any sane person would know that the main two problems with this is: 1. Physical Level advances way too quickly, and 2. Way too much control.

    The solution is obvious: Both! Rank should give you fixed attribute growth as you advance it, while physical level gives you 1 or 2 points (or something small) to give you some variety. Gear attributes become way more significant, while still giving you some freedom.

    It's common sense! Should've been this way since alpha. Don't know what the developers were thinking. If I saw this on the drawing board, all it would've taken is one question to make everyone else look stupid: "What's the point of gear stats when you can just assign points instead?" Duh!

    A really good point!
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  5. #25
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I agree fully agree with Merit Points. They can make classes have automated stat distribution, if you want to make up stats in somewhere else do it in gear. When you hit cap then use your Merit Points to make your crazy build.

    I can't believe some people's arguments for keeping Physical level eg "if I want to play GLA but main heal in a party I should be able to." Well I am sorry but if I invited you to a party as a GLA and you turned up and told me you wanted to main heal I would Oust you so fast from the party your head would spin.
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