Quote Originally Posted by Alukah View Post
With the amount of time commitment needed for coil I don't think it's aimed for a 40%, savage coil was created for a special part of the <10% that wanted more, a really small part that doesn't care much about rewards and more about challenges, call it high-end hardcore or the real hardcore (since most of the 10% just blow through guides to get there).
If someone doesn't have the time or commitment needed for coil then that means they fall into the 60%, casual playerbase. This isn't really about what one person or the other defines as being mainstream or not. It's what SE divides them into. Coil was not put in there to cater to 10% of the playerbase. Savage coil was however.