Savage Coil, per Yoshida, was designed as an experiment if people would want harder content - The problem, however, is it shares lockout with the current progression content (Coil 2) so more are less inclined to even play around with it.With the amount of time commitment needed for coil I don't think it's aimed for a 40%, savage coil was created for a special part of the <10% that wanted more, a really small part that doesn't care much about rewards and more about challenges, call it high-end hardcore or the real hardcore (since most of the 10% just blow through guides to get there).
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