Quote Originally Posted by Alukah View Post
With the amount of time commitment needed for coil I don't think it's aimed for a 40%, savage coil was created for a special part of the <10% that wanted more, a really small part that doesn't care much about rewards and more about challenges, call it high-end hardcore or the real hardcore (since most of the 10% just blow through guides to get there).
Savage Coil, per Yoshida, was designed as an experiment if people would want harder content - The problem, however, is it shares lockout with the current progression content (Coil 2) so more are less inclined to even play around with it.