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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    server stress limitation
    (1)

  2. #2
    Player
    Amnesia's Avatar
    Join Date
    Jun 2013
    Posts
    351
    Character
    Brady Phelan
    World
    Midgardsormr
    Main Class
    Monk Lv 70
    Quote Originally Posted by Felis View Post
    server stress limitation
    I'm pretty sure the dances are done on your own machine---the server just tells the client to make this character look like they're dancing. Syncing should be simple.
    (0)

  3. #3
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    We have DoT's applying every 3 seconds on the exact same 3 seconds, why is it such a big deal for us to dance?
    (0)

  4. #4
    Player
    Raeletta's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Freyt View Post
    We have DoT's applying every 3 seconds on the exact same 3 seconds, why is it such a big deal for us to dance?
    ^. Wouldn't be hard to have all dance emotes simply "tick" off the dot clock. Just for initiation, since I doubt the dances match up to a 3/6/9 second cycle.

    Re-zoning more or less does it anyway, since as soon as it draws someone itinitiates their dance, but slower PC / more players means they get more and more out-of-sync the later they load.
    (0)

  5. #5
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    This would be relatively simple to do since the client already accesses the server clock constantly so it wouldn't require any additional server resources.

    All they would need to do is give us an additional command to add to macros (much like the current 'motion' command to remove the text description) that has the client wait until a specific interval on the server clock before initiating.

    All the tools for this are already there, they just need to allow emotes to utilise it.
    (0)

  6. #6
    Player
    Murakamo's Avatar
    Join Date
    Mar 2012
    Posts
    82
    Character
    Selendis Aiur
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Dances are already synced. If you dance next to someone and it is out of synce, to anyone who has just entered the zone, you will both be synced as the animation resets.

    Really, the only person who will not see the sync is the dancer themself.
    (0)

  7. #7
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Murakamo View Post
    Dances are already synced. If you dance next to someone and it is out of synce, to anyone who has just entered the zone, you will both be synced as the animation resets.

    Really, the only person who will not see the sync is the dancer themself.
    And that's the point. People don't usually use emotes for random passerby's. They use them for friends or for themselves.
    (2)

  8. #8
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    The dev team is looking into the /countdown feature, but there are other tasks that are higher in priority, so we are unable to announce a specific implementation time right now.
    (22)
    Colby "Grekumah" Casaccia - Community Team

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Grekumah View Post
    The dev team is looking into the /countdown feature, but there are other tasks that are higher in priority, so we are unable to announce a specific implementation time right now.
    Funny that Odin gets to announce the countdown feature XD. You sly zone slayer..

    Could always just know the number ahead of time but a variable system and being able to place countdowns on targets locally might be helpful.

    Maybe /countdown "doom". /localcountdown <t> "bio2" So I can be even lazier. :P
    (0)

  10. #10
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Grekumah View Post
    The dev team is looking into the /countdown feature, but there are other tasks that are higher in priority, so we are unable to announce a specific implementation time right now.


    /countdown feature isnt really needed for anything. Better off adding countdown to a Chocobo Race.
    It wasn't really used in 1.0 when it was in the game. I dont think it will be much use this time around unless you force players to use it in a new coil or something to keep track of time.
    (0)
    Last edited by Beetle; 09-12-2014 at 03:51 PM.

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