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  1. #11
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Errors View Post
    I'm seeing a server lack of understanding what PLD brings to team (either that or you folks have played with some horrible PLDs). XD

    ...that's alright, just means I have a leg up when they think, "Oh it's just a PLD." :3

    Tell you what though, I won't turn down a buff. I will say I don't think we need it.
    They are not. They are just thinking Paladin didnt live to the hype. It is unable to function like FF11 Paladin as a defensive supporting job. The tools that FF11 Paladin has such as Provoke, Rampart, and Flash (FF14 version Flash is merely a tool for PvE, a joke for PvP) are much superior for team PvP like the Frontline. The definse value advantage is gone because of the morale. FF11 Paladin also have access to Cure IV and make it a really effective emergency combat healing (at cost of low mp pool).

    Also, because Paladin is not functioning as it suppose to be. They are forced to increase the survival ability of both healers in smaller scale PvP such as wolf den. This is where the entire drama coming from. A tool for arena is too strong for the Frontline. You are unalike to get any buff if you are expecting a dammage increase, it is more likely they will make you function like a defnsive job again.
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    Last edited by Divinemight; 10-01-2014 at 06:00 AM.