At least you guys are providing a feed back to show that PLD and BRD need some buffs. This is better off than pointless ranting.
At least you guys are providing a feed back to show that PLD and BRD need some buffs. This is better off than pointless ranting.
PLD and BRD don't need buffs. They are fine the way they are.
Imagine PLD's or BRD's getting a buff to damage? SMN's/BLM's would most likely be useless in comparison. PLD's also have a lot of things going for them. If a PLD has the time to hit 100k+ dps, they are only wasting time fighting healers for hours upon end. The good PLD's are the ones who know how to use their skills and support your team. Whether it be stun locking a target, using full swing for extra damage, or even covering a healer or someone in need of help, PLD's are really good in FL. FL's standings at the end of a fight don't really reflect the skill of a PLD. As long as your party acknowledges you, then that should be all the satisfaction you should want while playing PLD.
-Think of it as basketball for example. Most people look to see who scores the most and in turn gets the most popularity in the world. While it's true, real bball fans will notice everyone doing their rolls properly, the people who aren't hardcore bball fans just look at scores 9 times out of 10. PLD's are kinda like point guards in basketball. They 'assist' their team and help them win the game.
Edit:
Looking for at least 1 more personal tier list so I can start averaging them in the front page of this thread. And to all the people posting here, post what you think too so we can see how the community thinks of the current classes. (And of course to get more people to post their lists too =p)
I once played PLD in a match and had the worst scores on the board, but pretty much every party member gave me a commendation after we lost the match. Why? Because we were a WAR/PLD/PLD/SCH/4xDPS Pug and I made certain that everyone had Stoneskin up as much as possible, the SCH was well protected (he never died) and we held our point through out the whole match.
Lol would be nice, I just figured I'd catch a lot of "getgud" from people.


I'm seeing a severe lack of understanding what PLD brings to team (either that or you folks have played with some horrible PLDs). XD
...that's alright, just means I have a leg up when they think, "Oh it's just a PLD." :3
Tell you what though, I won't turn down a buff. I will say I don't think we need it.
edit: spelling
Last edited by Errors; 10-02-2014 at 03:52 AM.
^ a thousand times over.I'm seeing a server lack of understanding what PLD brings to team (either that or you folks have played with some horrible PLDs). XD
...that's alright, just means I have a leg up when they think, "Oh it's just a PLD." :3
Tell you what though, I won't turn down a buff. I will say I don't think we need it.
I love that people underestimate a Pld, even more so when that PLD is spec'd to STR. Shield bash followed by upgraded glory slash and full swing are complete killers when slapped on a mage with full str spec. given the fact that most people ignore the pld, as you've stated, makes it easier to get the jump on a mage while no one is attacking the pld.
They are not. They are just thinking Paladin didnt live to the hype. It is unable to function like FF11 Paladin as a defensive supporting job. The tools that FF11 Paladin has such as Provoke, Rampart, and Flash (FF14 version Flash is merely a tool for PvE, a joke for PvP) are much superior for team PvP like the Frontline. The definse value advantage is gone because of the morale. FF11 Paladin also have access to Cure IV and make it a really effective emergency combat healing (at cost of low mp pool).I'm seeing a server lack of understanding what PLD brings to team (either that or you folks have played with some horrible PLDs). XD
...that's alright, just means I have a leg up when they think, "Oh it's just a PLD." :3
Tell you what though, I won't turn down a buff. I will say I don't think we need it.
Also, because Paladin is not functioning as it suppose to be. They are forced to increase the survival ability of both healers in smaller scale PvP such as wolf den. This is where the entire drama coming from. A tool for arena is too strong for the Frontline. You are unalike to get any buff if you are expecting a dammage increase, it is more likely they will make you function like a defnsive job again.
Last edited by Divinemight; 10-01-2014 at 06:00 AM.
Pld is put below because of the difference between a pld and a war when them burst,
with dps accesories War can realy make a lot of damage i would say he will do 2/3 of what a melee can do, PLD can't do damage like that. in Frontline a good pld would be certainly protect the healer, and try to stun lock focused target, (he don't have 9 sec of stun lock anymore i thing, it got nerfed), i think it's realy slight he may be need a upp in damage, since them nerf the stunlock...
i don't understand why you put monk so high and drg so low?^^.
I don't think it's the damages: i know the drg have higher burst potential than a monk/ but a monk do more damage than a drg when there is not GCD to burn, this make the drg to be the burster of the two melee class
Monk is put higher (and should be) than dragoon purely because of one ilm punch. Dragoon probably does have better burst damage than monk but it doesnt possess an ability as potentially game changing as monk's one ilm punch. Don't get me wrong I love using dragoon myself as well in frontine but it lacks that one signature ability/utility that every other dps/tank seems to have in some shape or form (like the aforementioned monk dispel, or blm sleep, or widespread dot dmg like smn, or pld stun lock) that would make it stand apart from the other dps.i don't understand why you put monk so high and drg so low?^^.
I don't think it's the damages: i know the drg have higher burst potential than a monk/ but a monk do more damage than a drg when there is not GCD to burn, this make the drg to be the burster of the two melee class
Last edited by Dimitrii; 10-05-2014 at 12:43 PM.
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