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  1. #31
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Having a chime on trade offers and party invites would be awesome.
    (1)

  2. #32
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Phenidate View Post
    Having a chime on trade offers and party invites would be awesome.
    Agreed, would be great to have for all these significant instances.
    (0)

  3. #33
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    this is fine as long as i can turn the clime/ping sound off in config. Would be annoying as hell if someone spammed it in your /tell bar or multple people are sending you /tell messages.

    Maybe it should only ping if your not..

    A... Not typing
    B... Not doing anything.. like your in Sleep Mode
    C... Have a 2min time limit till next /tell to Ping.
    (0)

  4. #34
    Player
    Ainilome's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    30
    Character
    Navisse Rhandir
    World
    Balmung
    Main Class
    Lancer Lv 50
    Yes to chime, please and double yes to <call>! It was such an inventive feature in XI. Being able to run to the kitchen and grab some food during down time and knowing that if something went wrong (over eager puller, random aggro) I'd hear the <call> macros and be able to come back in time. Not to mention how many times the controller vibration jarred me awake during all those long hours farming god pop items :P
    (0)
    Navisse Rhandir - Balmung
    FFXIV Closed Beta Tester
    FFXI Amarith (Alexander), Amarithia (Leviathan) 2004 -2008

  5. #35
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Venat View Post
    this is fine as long as i can turn the clime/ping sound off in config. Would be annoying as hell if someone spammed it in your /tell bar or multple people are sending you /tell messages.

    Maybe it should only ping if your not..

    A... Not typing
    B... Not doing anything.. like your in Sleep Mode
    C... Have a 2min time limit till next /tell to Ping.
    If they use the same chime as FFXI it wouldnt be very annoying, I could have conversations for hours in tells, with multiple people and never get annoyed by it. Its more a helpful feature than annoying
    (0)

  6. #36
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Bayohne View Post
    If we implemented something similar to FFXI, it may be possible for us to do. We're currently in the process of testing a system that will feature multiple sound settings, so please give us a bit of time to investigate.
    use they doubt your programming
    its just my ocd
    (0)
    hires.jpg

  7. #37
    Player
    Giant's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Leo Heart
    World
    Odin
    Main Class
    Conjurer Lv 50
    I like both /tell sound & <call>
    (0)

  8. #38
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Venat View Post
    this is fine as long as i can turn the clime/ping sound off in config. Would be annoying as hell if someone spammed it in your /tell bar or multple people are sending you /tell messages.
    You can spam in XI but the chime doesn't go off if you receive a tell in quick succession.
    (0)

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