Hunts are currently not working as intended. They're seen as an opportunity by some to grief the community by not waiting for anyone other than themselves and the few early responders to Guildwork callouts. Complicate this with the failure to balance hunts around rising item levels and you have unchallenging pinatas rather than so-called 'Notorious Monsters'.

I would propose that upon spawning, S rank hunts are given a timed buff that increases HP and damage by a %. It would not only solve the issue of griefers, but additionally make S ranks a deadly challenge for organized groups to tackle should they feel up to it. A rank hunts flat out need a buff for either peak hours or scalable HP to the number of attendees.

I'm really tired of the rage and players simply not bothering to attend hunts due to all the griefing. This is not an issue for the community to fix SE, it's yours.