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  1. #21
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by subteraneanbird View Post
    I've had runs with all bards where LB was in fact incredibly useful. Level 1 is quick and dirty and popping it while I'm Stance Dancing means I can dps longer, harder. I don't understand how you can think what's usually 5-10% of a bosses HP is worth more than the amount of damage your party can do over a period of time because they don't require healing.
    Your party's damage output should typically not vary with the amount of healing they require unless mechanics are forcing them to stop attacking, anyway. Would rather that LB add a few thousand extra damage than provide what is usually excessive/unnecessary healing.
    (0)
    Last edited by Cynfael; 09-09-2014 at 03:26 AM.

  2. #22
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Sohee Kim
    World
    Balmung
    Main Class
    Dancer Lv 91
    Quote Originally Posted by Krisom View Post
    It'd be great if it restored mana too. According to this site it does but testing it a few months back we noticed there were no MP return.

    So why not have it like this even if it's just for Bard?

    Healing Wind
    Healing Wind is the level 1 limit break for healers. It restores 25% of HP and MP of all nearby party members.
    Breath of the Earth
    Breath of the Earth is the level 2 limit break for healers. It restores 60% of HP and MP of all nearby party members.
    Pulse of Life
    Pulse of Life is the level 3 limit break for healers. It restores 100% of HP and MP of all nearby party members and revive any party members that are KO'd.

    Maybe include TP in there.
    Any nearby party member..if the member is too far. They're not revived..or so i've seen.
    (0)

  3. #23
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    There is a range limit for healer LB3, I believe I missed some people that were across the room in Scylla.

    IMHO, any LB that isn't a dps one is subject to being extremely situational (Garuda normal, although that can dip into the latter), and at best is a clutch for incompetence or poor performance (losing too many rocks in Garuda, and the above Scylla example when people honestly shouldn't be dying.) There's also no mp restoration either.

    Especially the numbers for tank and healer LB, it's nothing stellar compared to the capabilities of burst single/AoE damage. I'd sneeze at a 10% damage mitigation for the party when I can use a 2400 potency instead.

    Maybe a change to some sort of proactive buff to boost party capabilties (like haste).

    Oh, and Healer LB3 animation? I'm a friggin archer/bard that's praying, leaving myself to get one shot'd by the next boss mechanic cause I'm literally kneeling down for seven seconds. And all it really looks like is an overglorified medica or holy. While those casters have their meteor LB where they have that fabulous pose as they watch it drop.
    (3)
    Last edited by RiceisNice; 09-09-2014 at 05:29 AM.

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