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Thread: Stat Weights

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  1. #1
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Themis View Post
    I'd also say that Parry is useful for multiple mob tanking in dungeons/speed runs. There's far more opportunities for it to proc in the same amount of time which should help to reduce some of the damage being taken.
    This is a logical fallacy, though. Parry is going to reduce the same average % of damage no matter the number of targets. Sure you'll see "Parried XX%" pop up more often but the parry only does anything to that single hit. There's no multi-target benefit like you might see with, say, Thundercloud procs. On average parry is going to do the exact same mitigation on a single target as it will on multiple targets, DPS held equal.
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  2. #2
    Player
    ks3v3n's Avatar
    Join Date
    Dec 2013
    Posts
    56
    Character
    Kseven Leetha
    World
    Shiva
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rbstr View Post
    This is a logical fallacy, though. Parry is going to reduce the same average % of damage no matter the number of targets. Sure you'll see "Parried XX%" pop up more often but the parry only does anything to that single hit. There's no multi-target benefit like you might see with, say, Thundercloud procs. On average parry is going to do the exact same mitigation on a single target as it will on multiple targets, DPS held equal.
    wrong. its simple statistic/math, compare both examples:
    a) 1 mob hits you 10 times in a specific time period
    b) n mobs hit you 10 times each in the same specific time period

    you have more possibilities were a parry can happen, so the chance of parry an attack increases. 25% parry doesnt mean, you parry 2.5 of 10 attacks for sure but more likely 25 of 100
    its the same fact, that you still can fail a 100 crafts at 99% successrate
    (0)
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