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Thread: Stat Weights

  1. #1
    Player
    Hecky's Avatar
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    Hecky Insane
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    Odin
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    Lancer Lv 90

    Stat Weights

    I was just wondering if there is a set stat weight for war and pld, like it is for the dps? I realize it may differ and be situational, it would just be interesting to know approximtly how much for example one def is worth contra one parry or one VIT ect ect
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  2. #2
    Player
    SirTaint's Avatar
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    Sir Taint
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    Behemoth
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    Alchemist Lv 50
    Enough HP to survive the encounter is first. That number is tank/healer/encounter dependent.

    Enough ACC to not miss.

    After that add as much STR as possible.

    Then it's DET > Crit > SS like a DPS

    For progressive content Parry can be useful but once the fight is figure out it generally just leads to over heals.
    (1)

  3. #3
    Player
    Themis's Avatar
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    Gridania
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    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SirTaint View Post
    For progressive content Parry can be useful but once the fight is figure out it generally just leads to over heals.
    I'd also say that Parry is useful for multiple mob tanking in dungeons/speed runs. There's far more opportunities for it to proc in the same amount of time which should help to reduce some of the damage being taken. Even for a PLD where blocking precedes parrying; it makes a good safety net. In this case, it's worth having a set of gear that maximises your HP and defensive stats rather than a set more focused on DPS. If your DPS can't handle the number of active enemies, the tank adding to DPS isn't going to make much of a difference.

    Although, even that depends entirely on which dungeon being run. Earlier ones won't need as much defence because they are lower level anyway.
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  4. #4
    Player
    Tam_Hawkins's Avatar
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    Character
    Tam Hawkins
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    Shiva
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    Gladiator Lv 90
    Quote Originally Posted by Themis View Post
    I'd also say that Parry is useful for multiple mob tanking in dungeons/speed runs. There's far more opportunities for it to proc in the same amount of time which should help to reduce some of the damage being taken. Even for a PLD where blocking precedes parrying; .
    The parry stat increases the chances to block/parry, so Paladin actually profits more from this then warrior
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  5. #5
    Player
    ks3v3n's Avatar
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    Character
    Kseven Leetha
    World
    Shiva
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tam_Hawkins View Post
    The parry stat increases the chances to block/parry, so Paladin actually profits more from this then warrior
    wrong, the pld benefits from parry far less than war =)


    Quote Originally Posted by Hecky View Post
    I was just wondering if there is a set stat weight for war and pld, like it is for the dps? I realize it may differ and be situational, it would just be interesting to know approximtly how much for example one def is worth contra one parry or one VIT ect ect
    its still the same like it was at beta:
    ilvl > acc > rest.

    -> with ilvl your mainstat is set, including str on leftside items
    -> acc around the cap needed for the specific encounter to maintain aggro (not more, since it would be wasted statvalue; maybe to prepare for future content havin some acc gear in the bag is quite usefull)
    -> rest, a lot retesting has been done this year (to prove/disprove the early findings) and it has shown, that parry isnt that valuable for the pld like early peeps thought it would be

    maingoal for tank should always be:
    aim for gear with highest ilvl possible, stay around acc as needed, fill up remaining lower ilvl slots with higher lvl ones.
    (0)
    Last edited by ks3v3n; 09-07-2014 at 07:07 AM.
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  6. #6
    Player
    Tam_Hawkins's Avatar
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    Tam Hawkins
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    Shiva
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    Gladiator Lv 90
    Quote Originally Posted by ks3v3n View Post
    wrong, the pld benefits from parry far less than war =)
    Just checked it and you are right.... I have no idea why I had the idea it would increase blocking (I thought i read it in the stats description but obviously thats wrong...)
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  7. #7
    Player
    Rbstr's Avatar
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    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Themis View Post
    I'd also say that Parry is useful for multiple mob tanking in dungeons/speed runs. There's far more opportunities for it to proc in the same amount of time which should help to reduce some of the damage being taken.
    This is a logical fallacy, though. Parry is going to reduce the same average % of damage no matter the number of targets. Sure you'll see "Parried XX%" pop up more often but the parry only does anything to that single hit. There's no multi-target benefit like you might see with, say, Thundercloud procs. On average parry is going to do the exact same mitigation on a single target as it will on multiple targets, DPS held equal.
    (1)

  8. #8
    Player
    ks3v3n's Avatar
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    Kseven Leetha
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    Shiva
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    Gladiator Lv 50
    Quote Originally Posted by Rbstr View Post
    This is a logical fallacy, though. Parry is going to reduce the same average % of damage no matter the number of targets. Sure you'll see "Parried XX%" pop up more often but the parry only does anything to that single hit. There's no multi-target benefit like you might see with, say, Thundercloud procs. On average parry is going to do the exact same mitigation on a single target as it will on multiple targets, DPS held equal.
    wrong. its simple statistic/math, compare both examples:
    a) 1 mob hits you 10 times in a specific time period
    b) n mobs hit you 10 times each in the same specific time period

    you have more possibilities were a parry can happen, so the chance of parry an attack increases. 25% parry doesnt mean, you parry 2.5 of 10 attacks for sure but more likely 25 of 100
    its the same fact, that you still can fail a 100 crafts at 99% successrate
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  9. #9
    Player
    Rbstr's Avatar
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    Robin Ster
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    Sargatanas
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    Marauder Lv 70
    You're not understanding:
    Yes, you'll parry more often. You get hit more, it goes off more.
    No, you're not getting bonus effectiveness out of it when there are more people hitting you. Here, damage is damage and parry's average effect on the total damage taken is the same if it comes from multiple targets or only one. Over a sufficiently long engagement there is no difference.

    That overall effect isn't all that great.
    (0)
    Last edited by Rbstr; 09-08-2014 at 08:39 AM.

  10. #10
    Player
    ZeratoTyrael's Avatar
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    Character
    Ryshad Aries
    World
    Malboro
    Main Class
    Arcanist Lv 60
    In multi mob situations lots of parry is indeed more useful than dps stats because you probably need more mitigation (situationally of course) and your dps will be the ones that need to kill them quickly. Of course you don't get *bonus* efficacy out of it, the point is though, for most multi mob situations your health is probably going to plummet very quickly. In the current state of the tanks more mitigation outdoes more damage stats for situations like that because your dps increase is not enough to offset the amount of damage you take compared to just gearing for mitigation. If the opposite was true then I'd say sure go balls to the wall, but currently for multi mob packs slightly more tank dealt damage doesn't offset that as tank damage, while not completely negligible, is still very low for AoE packs. Warrior has a decent advantage there, but that'd probably drain alot of their TP and lower their survivability a bit and still wouldn't feel much of an impact from dps stats, but all PLD has for aoe dmg is CoS every once in a while(25-30secs iirc?).

    For single target though? That train of thought is generally correct. Your hp most likely isn't being ripped to shreds constantly so getting enough health and using CD correctly will enable you to use some dps increasing stats to expedite the length of the battle.
    (0)
    Last edited by ZeratoTyrael; 09-08-2014 at 09:04 AM.

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