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  1. #201
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Moqi View Post
    So many useless skills. We already have Cure and Cure II that do the same thing, we don't need 4 more. If this is the kind of "complexity" people want, I hope we'll never come to that.
    Cure I isn't useless, it's good when you are balancing threat gain, mp conservation, and healing output.
    (3)

  2. #202
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Velox View Post
    which is why things are so basic right now.

    The game is so "Basic" right now not because they want room to grow it's because basic is simlple to control and balance. Unique gameplay elements can play out unpredictably and turn into things that were not planned (FFXI Ninja for example was originally built as a damage dealer, but became a tank due to players learning to skillfully utilize shadows)

    It's a shame I'd prefer more unique gameplay elements and reactionary abillities. The game is currently rotation oriented instead of thought oriented.
    (3)

  3. #203
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Jynx View Post
    The game is so "Basic" right now not because they want room to grow it's because basic is simlple to control and balance. Unique gameplay elements can play out unpredictably and turn into things that were not planned (FFXI Ninja for example was originally built as a damage dealer, but became a tank due to players learning to skillfully utilize shadows)

    It's a shame I'd prefer more unique gameplay elements and reactionary abillities. The game is currently rotation oriented instead of thought oriented.
    Don't see how new gameplay being created by the players themselves is a bad thing. Heck, most of the coil strats are different from how SE intended it (T6 with super slugs for example).
    (1)

  4. #204
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Magis View Post
    Don't see how new gameplay being created by the players themselves is a bad thing.
    I'm not saying it is a bad thing, it's just something the dev team seems to be clearly avoiding at all costs. Even if it means boiling all classes down to the most basic template of Tank, DPS, Heal
    (3)

  5. #205
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Jynx View Post
    The game is so "Basic" right now not because they want room to grow it's because basic is simlple to control and balance. Unique gameplay elements can play out unpredictably and turn into things that were not planned (FFXI Ninja for example was originally built as a damage dealer, but became a tank due to players learning to skillfully utilize shadows)
    Yes. God forbid the playerbase experiment and learn to do things in a way devs don't expect. Thank god that hasn't happened yet in this version of the game.
    (0)

  6. #206
    Player
    jObEfiSH's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Jaerith Asura
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    OMG, do any of you even REMEMBER the gameplay and class/job abilities of FFXI in the very first year of it's release before expansions and the other jobs that were added?
    (0)

  7. #207
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by jObEfiSH View Post
    OMG, do any of you even REMEMBER the gameplay and class/job abilities of FFXI in the very first year of it's release before expansions and the other jobs that were added?
    Since that was JP only imma go ahead and say .... no?

    Also, XIV has been out 4 years now. By 4 years, XI was pretty swingin'
    (0)

  8. #208
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Magis View Post
    Cure I isn't useless, it's good when you are balancing threat gain, mp conservation, and healing output.
    If you're talking about FFXIV, yeah, I know :/ That was my point, we don't need 6 spells that do the exact same thing, two are enough.
    (0)
    Last edited by Moqi; 09-07-2014 at 04:19 AM.

  9. #209
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Oh boy do I miss my PUP from FFXI... I have found that no other class in any MMO is quite like it.

    lolPUP main for life!
    (0)

  10. #210
    Player
    Sanne's Avatar
    Join Date
    May 2012
    Posts
    84
    Character
    Deagon Willows
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aegis View Post
    Since that was JP only imma go ahead and say .... no?

    Also, XIV has been out 4 years now. By 4 years, XI was pretty swingin'
    4 years ago when I played, the game looked different, how classes worked were different.
    We now at 1st years anniversary of FFXIV: ARR

    So I don't agree it is 4 years old. Too much has changed from 1.0 to 2.0.


    Quote Originally Posted by Gilthas View Post
    snip
    You pretty much sum up how I think about FFXI.

    I did loved FFXI, mostly of the very nice people I encountered, not so much by gameplay. Did love BLU and PUP, because they were actually the 2 jobs as you said, that you actually could play in different ways.

    So Risvertasashi, I also hope for more jobs that are the dept of PUP and BLU.

    But is it really worth to create an advanced system, when you know that 95% of the player base will Google for the best way and ignore the rest?

    It is a sad thing, but I can understand a company decides to not go for such system.
    (2)

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