Cure I isn't useless, it's good when you are balancing threat gain, mp conservation, and healing output.
The game is so "Basic" right now not because they want room to grow it's because basic is simlple to control and balance. Unique gameplay elements can play out unpredictably and turn into things that were not planned (FFXI Ninja for example was originally built as a damage dealer, but became a tank due to players learning to skillfully utilize shadows)
It's a shame I'd prefer more unique gameplay elements and reactionary abillities. The game is currently rotation oriented instead of thought oriented.
Don't see how new gameplay being created by the players themselves is a bad thing. Heck, most of the coil strats are different from how SE intended it (T6 with super slugs for example).The game is so "Basic" right now not because they want room to grow it's because basic is simlple to control and balance. Unique gameplay elements can play out unpredictably and turn into things that were not planned (FFXI Ninja for example was originally built as a damage dealer, but became a tank due to players learning to skillfully utilize shadows)
It's a shame I'd prefer more unique gameplay elements and reactionary abillities. The game is currently rotation oriented instead of thought oriented.
I'm not saying it is a bad thing, it's just something the dev team seems to be clearly avoiding at all costs. Even if it means boiling all classes down to the most basic template of Tank, DPS, Heal
Yes. God forbid the playerbase experiment and learn to do things in a way devs don't expect. Thank god that hasn't happened yet in this version of the game.The game is so "Basic" right now not because they want room to grow it's because basic is simlple to control and balance. Unique gameplay elements can play out unpredictably and turn into things that were not planned (FFXI Ninja for example was originally built as a damage dealer, but became a tank due to players learning to skillfully utilize shadows)
OMG, do any of you even REMEMBER the gameplay and class/job abilities of FFXI in the very first year of it's release before expansions and the other jobs that were added?
Since that was JP only imma go ahead and say .... no?
Also, XIV has been out 4 years now. By 4 years, XI was pretty swingin'
Last edited by Moqi; 09-07-2014 at 04:19 AM.
Oh boy do I miss my PUP from FFXI... I have found that no other class in any MMO is quite like it.
lolPUP main for life!
4 years ago when I played, the game looked different, how classes worked were different.
We now at 1st years anniversary of FFXIV: ARR
So I don't agree it is 4 years old. Too much has changed from 1.0 to 2.0.
You pretty much sum up how I think about FFXI.
I did loved FFXI, mostly of the very nice people I encountered, not so much by gameplay. Did love BLU and PUP, because they were actually the 2 jobs as you said, that you actually could play in different ways.
So Risvertasashi, I also hope for more jobs that are the dept of PUP and BLU.
But is it really worth to create an advanced system, when you know that 95% of the player base will Google for the best way and ignore the rest?
It is a sad thing, but I can understand a company decides to not go for such system.
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