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  1. #35
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MageBlack View Post
    Something that would help with the "depth" would be to put the elemental wheel back in. You know, make it so you would heal Ifrit if you hit him with Fire, you can kill the undead with Cure. I miss that...
    Elemental Wheel..
    "Debuff Wheel", e.g if say Geomancer or Red Mage or whatever new mage they add casts Choke debuff you can't have that and its opposing element on at the same time.
    Bring Back stat debuff skills.....you know, the Absorb - Stat/Defense/Attack stuff Thaumaturge had in 1.0?

    Introduce the Helicies spells to SCH that they had from XI, which are powerful DoTs based on your nuke damage. The algorithm already exists in ARR with Thunder Cloud.

    Quote Originally Posted by Exstal View Post
    So make BLM utterly worthless in Ifrit. I like this idea.
    The only reason this would be anywhere near true is because Yoshida decided that Thunder should be a DoT rather than a nuke.
    (1)
    Last edited by Tupsi; 09-09-2014 at 01:14 AM.