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  1. #241
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    FFXIV just ended it's first year (not counting 1.0), FFXI didn't have as much content at first either. This is an MMORPG, to play for years, not weeks. Be patient.
    (1)

  2. #242
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    TL;DR the entire thread, so sorry if I missed this somewhere.

    Our characters are only level 50. FFXI did not have depth and customization at level 50 cap. When the cap WAS 50 in FFXI, there were not as many jobs, and certainly not the more complex ones they released into the game over the years. Even now in FFXI for the most part, you can't do much with a lvl 50 character.

    Take into consideration there are still level cap raises to happen in this game. Current jobs/classes may deepen with cap raises, new jobs which have not yet been introduced may bring more complexity to the table.

    If we do get more complexity/depth in the future, you can be sure that people will complain about that, and beg for simpler jobs.
    (5)

  3. #243
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Estevo View Post
    You are correct to an extent. Yoshida has stated in multiple interviews that he's going to play it simple and safe for a year or two to come, just to set up the fanbase, the world, and give it a good amount of content, I'm sure also to give the team time to think of creative systems as well.

    So as much as I believe they should stop playing it safe, I believe they will when they feel the time is right.
    And i think he is correct in doing so, they could NOT afford to fail after the disaster that was 1.0 so it's good to test the playerbase to see what sticks out.

    but this game is only a year old, as someone already pointed out FFXI did not have much content or depth in it's 1st year or 2, people simply need to give this game time to grow.
    (1)

  4. #244
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    FFXIV has two real problems that feed off of each other: the Trinity of Roles and Duty Finder. Without a dramatic adjustment to both to allow for multiple valid builds per role and also to allow for other roles (such as support), this will continue to be.
    (1)

  5. #245
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    A lot of people don't realise that FFXI didn't even make it to NA until it had been out for 1 year and 5 months in Japan. So if FFXIV followed the FFXI formula this game wouldn't even exist outside japan at the moment (disregarding the 1.0 FFXIV) Plus to further the argument that FFXIV ARR should follow the timeline from 1.0 and as such has been in development for a significant period of time is nonsense as I played in 1.0 alpha/beta/release and ARR alpha/beta/release and the changes between ARR alpha and release are huge so they was clearly working from almost a clean slate mechanically.

    So to pull job details from Puppetmaster that didn't exist until ToAU which wasn't released until 4 years after JP release. Not to mention its not really choice and customisation as in the major times for FFXI there was the cookie cutter method or GTFO which essentially even though you had "choice" for merit points or parts for your automaton. You didn't really have the choice as if it wasn't optimal you sucked.
    (0)
    Last edited by Firepower; 09-08-2014 at 09:51 AM.

  6. #246
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Firepower View Post
    A lot of people don't realise that FFXI didn't even make it to NA until it had been out for 1 year and 5 months in Japan. So if FFXIV followed the FFXI formula this game wouldn't even exist outside japan at the moment (disregarding the 1.0 FFXIV) Plus to further the argument that FFXIV ARR should follow the timeline from 1.0 and as such has been in development for a significant period of time is nonsense as I played in 1.0 alpha/beta/release and ARR alpha/beta/release and the changes between ARR alpha and release are huge so they was clearly working from almost a clean slate mechanically.

    So to pull job details from Puppetmaster that didn't exist until ToAU which wasn't released until 4 years after JP release. Not to mention its not really choice and customisation as in the major times for FFXI there was the cookie cutter method or GTFO which essentially even though you had "choice" for merit points or parts for your automaton. You didn't really have the choice as if it wasn't optimal you sucked.
    Except they spent two years remaking the game into ARR, so the comparison is kind of moot. Also they've stuck themselves in a bad situation with end game by oversimplifying things. There isn't enough options on the individual roles + cross class skill system to make anything interesting outside team jump roping. The game doesn't need to be D&D 3rd edition complex, but it needs to expand its horizons outside the overused norm of the industry. Whatever power this model held over gamers has been diminished significantly from years of abuse and overuse.
    (1)
    Last edited by Fendred; 09-08-2014 at 10:54 AM.

  7. #247
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lemuria View Post
    Black Mage gets what exactly? Spam fire until MP depletes, swap to Ice, go back to Fire once you've regened MP. Toss in a Thunder DoT for good measure when it drops. That's not really a 'choice', it's a rotation. And once you get into a rotation, it's pretty much the only way to play the class. Other jobs work in an identical fashion with their own rotations, excepting healers who at least are a bit more proactive.

    I was absolutely furious when they removed half my nukes on Conjurer. This was, at the time, combined with a massive MP hike on spells meaning that I could literally cast only 4 cures before I was utterly drained. Still, I would have traded ALL of them to Thaumaturge if we'd still have something that still resembled a proper Black Mage.

    As long as it's not the Black Mage from XI where all you did was spam Thunder IV until out of MP then rest for 3 minutes. So much more complexity than this game...
    (0)

  8. #248
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Fendred View Post
    Except they spent two years remaking the game into ARR, so the comparison is kind of moot. Also they've stuck themselves in a bad situation with end game by oversimplifying things. There isn't enough options on the individual roles + cross class skill system to make anything interesting outside team jump roping. The game doesn't need to be D&D 3rd edition complex, but it needs to expand its horizons outside the overused norm of the industry. Whatever power this model held over gamers has been diminished significantly from years of abuse and overuse.
    Except that I'm sure FFXI had 2~3 years of building before it even released in Japan, so the point is valid. I'll say they cut down a lot of time because they didn't have to redo *all* of the lore, classes, names, and the like. But it's been said many times, it's still pretty different from 1.0~1.23. We should all realize that 2.0-3.0 is, "did we remake it so that people don't leave and we go free-to-play within 6 months?". Since it didn't happen, they can try some ballsy stuff with 3.0. If not, then FFXIV is likely doomed to become a niche MMO with only a few thousand subs in 1~5 years.
    (0)

  9. #249
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Risvertasashi View Post
    ...A request for more complex, thought out, deep jobs...
    ... when in this game everyone talking about BiS, why anyone will think customization is exisited. ^^;

    In this game, the multi job system is what your customization. Some ppl lv a tank, some lv a dps, some focus in healing.
    IMO that's what OP asking, character customization, however, some ppl cannot see the whole picture and only focus on one job, or one weapon (ie. novus).
    (0)

  10. #250
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Risvertasashi View Post
    ... You can even customize the AI??...
    It was somethings like your chocobo... tank/healer/dps chocobo.. ^^;
    (0)

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