I don't know if I'm reading between lines but looks like it's the team that wanted something different, not Tanaka. In his words he tried to stay away and respect the team but that's just his words, what actually happened and why he got removed from the FFXIV team is another thing. His choice of words leaves a lot to interpretation.
I know you take all XI / 1.0 topics personal, as there's no day you don't spend with the rose tinted glasses on mentioning either, but I doubt that outdated game would do well if it was released today, it had its time back then before MMOs became mainstream, but today if that same game was released under today's standard it wouldn't do well, like it or not. Those many changes people criticize that "drove away the core playerbase" would be necessary to even attempt to compete with today's mmo market.
You can't ignore the facts - You basically stated that 1.0 failed because it copied a failed MMORPG (XI), can you show the proof that XI was a failed MMORPG? Instead of the personal attacks, show more data. I don't take it "personally", I just actually played both MMOs. 1.0 being unfinished and designed on an engine not suited for MMOs is the main reasons it failed, even Yoshida stated as such. "Too much work went into tiny details and overburdened the engine, for example there's a ton of shaders and polygons in this one flower pot alone."
It's easy for even the most newbie developer to test - Try to make a platformer without any platforming logic and see how well your platformer works - That's essentially what they did with 1.0 and using the Crystal Tool Engine, it had no logic for MMORPGs.
The irony of this statement is companies still copy WoW to this day, a 2004 MMORPG, only 2 years younger than FFXI. So it's less me "taking x seriously" and more like it seems you dislike something you even admittedly never even played back then.but I doubt that outdated game would do well if it was released today
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