Quote Originally Posted by Alukah View Post
I thought 1.x failed because they took XI as a reference, for me it seems like they tried to make a "better" version of XI changing things they wouldn't be able to change in the original game without upsetting a large amount of players, but just like if XI was released today it would fail miserably, so did 1.x, so for ARR they drew ideas and concepts from (and I quote) "Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, Star Wars: The Old Republic and Guild Wars 2".
At the very first stages of the planning, then yes. But it quickly shifted to the concept of not FFXI.

Then came the fact that Tanaka was forced to use a game engine that was not meant for that type of game. After that, the top decided it was good idea to release it before it was finished so it could compete with WoWs expansion.

but just like if XI was released today it would fail miserably
And your proof of that is? And don't bring up bad games that had somewhat similar game play., since bad games are just bad games.