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  1. #1
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Scootaloo View Post
    The sad fact is this, due to the failure of 1.0(Where they were very creative and VERY ambitious in their MMO design)the developers for FFXIV are scared, no, TERRIFIED to try anything ambitious or creative for fear of having a 1.0 repeat.
    I thought 1.x failed because they took XI as a reference, for me it seems like they tried to make a "better" version of XI changing things they wouldn't be able to change in the original game without upsetting a large amount of players, but just like if XI was released today it would fail miserably, so did 1.x, so for ARR they drew ideas and concepts from (and I quote) "Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, Star Wars: The Old Republic and Guild Wars 2".
    (0)

  2. #2
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alukah View Post
    I thought 1.x failed because they took XI as a reference, for me it seems like they tried to make a "better" version of XI changing things they wouldn't be able to change in the original game without upsetting a large amount of players, but just like if XI was released today it would fail miserably, so did 1.x, so for ARR they drew ideas and concepts from (and I quote) "Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, Star Wars: The Old Republic and Guild Wars 2".
    1.0 failed because it had some great ideas and concepts but none were actually fleshed out or working fully. It was almost as if they reached a point where the game was working to some degree and decided to launch it versus iterating and polishing its ideas. If anything FF14 1.0 was more inspired from games like SWG and UO.
    (0)

  3. #3
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alukah View Post
    I thought 1.x failed because they took XI as a reference, for me it seems like they tried to make a "better" version of XI changing things they wouldn't be able to change in the original game without upsetting a large amount of players, but just like if XI was released today it would fail miserably, so did 1.x, so for ARR they drew ideas and concepts from (and I quote) "Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, Star Wars: The Old Republic and Guild Wars 2".
    At the very first stages of the planning, then yes. But it quickly shifted to the concept of not FFXI.

    Then came the fact that Tanaka was forced to use a game engine that was not meant for that type of game. After that, the top decided it was good idea to release it before it was finished so it could compete with WoWs expansion.

    but just like if XI was released today it would fail miserably
    And your proof of that is? And don't bring up bad games that had somewhat similar game play., since bad games are just bad games.
    (0)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alukah View Post
    I thought 1.x failed because they took XI as a reference.
    If by reference you mean they purposlfully made a game the exact oposite of XI you mean? Tanaka was quoted as saying he wanted to make something as different from XI as possible to avoid making a XI-2.

    If your going to toss out facts please check them first.

    From a famitsu interview on the subject of how Tanaka felt on the subject of development direction.
    "The trigger for me thinking about leaving was getting removed from the Final Fantasy XIV project," Tanaka told Famitsu. "I helped mold Final Fantasy XI into one of the best MMO formats on the market, and I wanted to respect the wishes of the team as much as possible when they wanted to make something different with FFXIV, so I tried my best not to meddle too much with development. In the end they weren't able to realize what they were aiming for, which is a shame, but I wish them the best of luck with the reboot."
    (4)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alukah View Post
    I thought 1.x failed because they took XI as a reference
    Considering XI is one of the most successful MMOs to come out and one of SE's most financially successful titles? No, it didn't fail for taking XI as a 'reference' (so much hate towards XI by XIv players lol.) 1.0 failed for these two reasons:

    1. It was unfinished.
    2. It was on an engine not designed to run MMORPGs.

    FFXI was built from the ground up on a custom engine - something they decided to do for ARR while maintaining most of 1.x's content and systems. So those who say they get rid of most everything from 1.0 didn't play it past September 2010.

    So if they truly did use XI as a reference, it wouldn't have failed because they would have known better.
    (4)