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  1. #1
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Renen View Post
    Im all for having complex system. Heck, I loved WHM in ff11.You had so many spells aside from cures 1-3 and a handfull of heal over time effects.
    LOLOLOL Sorry we do not need 6 cures, 5 curagas here in FF14 when in FFXI you only end up using Cure 3-4 and Curaga 3-4

    Quote Originally Posted by Renen View Post
    You could raise resistance to every element, you could "precast" raise via the reraise spell.
    Reraise spell would be a nice addition here, maybe with level cap?

    Quote Originally Posted by Renen View Post
    They could raise resistance to things like paralyzed and poison.
    Yes except those resistance does not always work, you still get poisoned and paralyzed etc, it's just another layer of "imaginary complexity"

    Quote Originally Posted by Renen View Post
    You could even raise STR and INT of party members...
    Probably will be added with level cap. Those spells do not exist at level 50. Please try to compare FFXI and FF14 with similar level cap and one year of development cycle, though with relaunch, FFXI Zilart would be a good comparison.

    Quote Originally Posted by Renen View Post
    Was all of it useful? No. But it was nice to have for times that did require it.
    Yeah we do not need 100 spells to deal with as healer. Esuna takes care of all. I certainly do not want separate abilities for each status debuff on party member.

    Whm rotation in FFXI is not more complex than in FF14, you spam cure + curaga, maybe toss LOLRegen, and then cycle your hot buttons of erase, sacrifice, paralyna, stona, viruna, cursna, and haste.
    (3)
    Last edited by Luvbunny; 09-07-2014 at 02:20 AM.