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  1. #10
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    Join Date
    Dec 2012
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    Quote Originally Posted by Jynx View Post
    Oh please the only time you use your abillities reactivley is if your saving up for a DPS spike and even then more often than not your better off keeping everything off cooldown instead of thinking tactically.
    So basically, the same as FFXI?

    Quote Originally Posted by Jynx View Post
    What RNG is in XI that isn't in XIV?
    That was my point. That's pretty much the only difficulty that FFXI had.

    Quote Originally Posted by Jynx View Post
    Just because in XI you weren't running around the monster like a chicken with your head cut off doesn't mean positioning and other key factors weren't important to battle. You had to actually worry about things like environmental hazards, linking monsters, everything could be a threat.
    FFXIV has enviromental hazards too actually. The only argument you have here is that FFXI had linking monsters, but positioning is far more important in FFXIV considering that in FFXI you were either entirely stationary during combat (applied to the majority of jobs) or were kiting the mob (which I'd argue is a more accurate qualifier for "running like a chicken with your head cut off").

    Quote Originally Posted by Jynx View Post
    Outside of Instanced boss battles monster themselves aren't even dangerous nor interesting encounters TP moves and mechanics are litteraly ignored because they are so impotent that even bothering with dodging would just be a waste. At least in XI you had to always be aware instead of flipping your "Care switch" on once or twice a dungeon (If you even have to do that these days outside of coil)
    Yeah, I never see people die in this game. *rolls eyes*
    (3)
    Last edited by Gilthas; 09-06-2014 at 01:44 PM.