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  1. #151
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    How do you know you wouldn't like current FFXI unless you tried it? It has a bunch of sidegrades that you people keep going on and on about. In FFXI since seekers came out they capped the ilvl at 119 and just keep releasing more and more 119 gear every patch. The game is overflowing with 119 gear giving you this choice about what you get which I know a bunch of people keep posting they want on the FFXIV forums a bunch of gear with the same ilvl.
    I did try it, I was playing ffxi up until I want to say February of this year. It just was a horribly depressing experience to keep playing, like watching a loved relative dieing to a terminal disease.

    Quote Originally Posted by Luvbunny View Post
    What Abysea did "Amazing, Awesome, Fantastic, Truly Game Breaking":
    - Atmas, customize according to your need. Play with it, collect it, experiment, above all HAVE FUN!
    - Endgame galores, how you want to "solve the problem", up to you my friend. Now you get to fight tons of Notorious Monster, from the ones that has timer to the ones you pop with key items.
    - OPTIONS! End of Story. Want to evasion tank? Go for it! Want to use your pet to tank, have at it!! Want to use Paladin to tank, enjoy!!
    - Small group friendly!! Granted this throw options to the windows when people only wants thief/ninja, blm/brd, whm, blue, ninja and warrior. But hey, now you can just kill stuffs with 3 other people or 5 other people, or an alliance.
    - A chance to know your jobs and push it to the limits using Atmas. Blue Mage, Dancer and Thief want to solo? Summoner, Puppetmaster and Beastmaster wants to solo?
    - Creative use of your jobs, maximize for minimum time. Warrior Fell Cleave party, Black Mage Mana Burn Party, Blue's Charge Whiskers solo farm. If you know your jobs, and want to experiment, have at it!!

    That's just the good part. The bad part of Abyssea is SPEED LEVEL, while it is a great idea, it creates many players who do not bother to learn their jobs and how to play at its fullest potential. Just like everything else, people get lazy, they get to 99, fully merited, but have ZERO ideas on how to play their jobs.
    Which is why Seekers is the expansion I blame with completely ruining the game. I detest certain things that Abyssea did but at least what it introduced was interesting to some extent. I felt both made unwanted changes that made ffxi into a different game however, just one was more tolerable than the other.
    (2)
    Last edited by Redemption; 09-06-2014 at 12:08 PM.

  2. #152
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Morningstar1337 View Post
    So you;re implying hat XI is idealistic and XIV is cynical?
    FFXI is realistic, you must play nice with each other if you want to advance in the game. Be civil, learn how to socialize, and try to be Popular, because just like in real life, the popular kids in high school gets everything while all the emo-nerds get shoved in the corner because they want to be that special snowflakes and do what they want and how they want, so everyone else just have to deal with it.

    At least here in FF14, most of the contents are tuned so that everyone can have a good chance at clearing it. Everything is done in a speedy manner, log in, wait a few minutes, play a few things, log out. Easy in, easy out. Granted the game is only a year out and not perfect but it has potential. The only downside is the lack of server community aspect because you "don't really need others" to advance in the game and not as dependent to other people's help. Still, FF14 is fun to play together with friends or new friends alike, and showing off things to people still bring that warm and fuzzy feelings to your heart.
    (2)
    Last edited by Luvbunny; 09-06-2014 at 12:04 PM.

  3. #153
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Tupsi View Post
    You do realize majority of ARR's systems originated in 1.0-1.22..right? The only "difference" is how it's impelemented in certain areas, otherwise no, it's not totally different - if you touched any of the jobs that isn't ACN/SMN/SCH, you're playing something that was created and existed up to 4 years ago. Even ACN was already in the game but not usable for players.

    Them streamlining certain content doesn't mean it's "compeletly different", a lot of the lore is still very much the same, just reformatted to fit the "5 years later".
    Considering how many people were complaining about 2.0's battle system being a downgrade from 1.21's, I'd say that the battle system is a lot different. The only people that insist that the game is 5 years old are the ones complaining all the time because they want to make unfair comparisons to 5 year old games.

    Because I have the time:

    Quote Originally Posted by File2ish View Post
    Just saying: rotation + amount of buttons available =/= complexity. FFXI had multiple jobs that weren't just sit and wait for TP and had reactionary gameplay rather than static. It offers the same complexity as ARR, but in different ways.
    FFXIV also has reactionary gameplay, you just choose to ignore it to support your argument. All physical DPS classes have an interrupt. Some actually have multiple.

    Quote Originally Posted by File2ish View Post
    Thief: Sneak Attack Trick Attack. Position mattered in order to help the tank hold hate.
    Both melee DPS in FFXIV have way more positional requirements than Thief (or any dps in FFXI really). While SATA does bring hate management to the table, we're talking about two abilities that are on a 1 minute timer here. This suddenly makes Thief more complex than Monk and Dragoon in FFXIV? The only way Thief had an interrupt was by equipping a subpar weapon and having TP to use the appropriate weapon skill. The only status effects they could inflict (pre-75-cap removal) came from crossbow bolts. Dragoons in FFXIV come equipped with two Stuns, Monks with 1 Stun (and an unreliable Silence I guess), both come equipped with DoT attacks, AoE attacks and inate status effects to apply to the mob. And FFXIV is still at a level 50 cap.

    Quote Originally Posted by File2ish View Post
    Ranger: Range you shoot your bow/gun/crossbow from actually effected how much damage you do. Knowing when a good time to use barrage and other skills was, etc.
    FFXI was more complex because you had to decide when to use your skills? You think the same doesn't apply to FFXIV? You're right that range affected the damage that you did, but does that make it a more complex job than FFXIV's Bard that has DoTs to keep on the mob, a silence interrupt, a self buff to keep up in it's rotation (Ranger in FFXI didn't even have a rotation, just spamming the ranged attack key until 100 TP) and AoE attacks? And I'm ignoring the songs to keep the comparison strictly to DPS.

    Quote Originally Posted by File2ish View Post
    Ninja: Proper use and timing of Utsusemi Ichi and Ni so you don't die (because Ninja tank) and use of other Ninjutsu for specific types of debuffs.
    Ninja was probably slightly more complex than Paladins in FFXIV because of the timing of Utsusemi, but Warriors in FFXIV have a lot more to do than Ninja ever did in FFXI. But then you also consider how multiple mob tanking in FFXI really wasn't a thing (we slept everything at least at 75 level cap) and how the function of Provoke in FFXIV allows for tank swapping mechanics too, so there's really no question about the game where tanking is more complex.

    Quote Originally Posted by File2ish View Post
    Scholar: Flipping between black and white magic stances when necessary (yes, in party situations as well).
    What exactly do you think White Mages and Scholars currently do in FFXIV?

    Quote Originally Posted by File2ish View Post
    I daresay there could be more complexity in XI than there is in ARR.
    The only real added complexity that FFXI had was that it had dedicated support jobs in Bard and Corsair, meaning that the game had 4 roles instead of the 3 used in ARR. Though, it's not like Bards and Corsairs had complex duties other than judging distances so their buffs hit the right players (not really that hard in a game where AoE dodge mechanics were pretty much inexistant so party members could easily maintain positions).

    Didn't address Dancer or Blue Mage since FFXIV doesn't really have an equivalent to these and they were added to FFXI years after it's release. FFXIV obviously will have more jobs in the future, we just have to wait and see how they'll be implemented.
    (5)
    Last edited by Gilthas; 09-06-2014 at 01:10 PM.

  4. #154
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Redemption View Post
    Seriously, stop saying this... FFXI bears no resemblance to what it was like in its prime and is now running similar mechanics to what FFXIV is using. This is why fans of FFXI are not playing FFXI. I personally, would be over there right now if Seekers of Adoulin hadn't destroyed the already wrecked game in the aftermath of abyssea. Besides, theres no reason why good concepts from FFXI can't come over as long as they work in the environment here.
    Uh seekers didn't kill ffxi it was abyss get it right.

    If you had gone to seekers at 75 and kept the party base stuff it would of been good.

    As for "you would of stayed there" maybe you should have cause you expected to come here for same junk and was disappointed, it's a different MMO with different battle mechanics and game play, I didn't come to FFXIV expecting the same thing, I have played for years since twinkling treants in FFXI to SOA leaving dec 2013 and wanted something different and I got it.

    If that was your mind set please don't bring anything from FFXI cause if I wanted to play FFXI I would cancel my sub and go back to FFXI the game still exist.

    I understand some monsters from FFXI are in this game and other stuff, though I don't see how puppet will fit in this game or beastmaster which are made for solo game play, you cant take them into dungeons so whats the purpose? If they would make them as powerful as ffxi's puppet and beast it would break the game puppets and beetles tanking bosses and sitting back no thank you.
    (2)
    Last edited by HeroSamson; 09-06-2014 at 12:38 PM.

  5. #155
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Luvbunny View Post

    Now let's bring back the "Awesome Amazing Ding Ding" that is old school FFXI shall we?:
    How about I post this video from 2006 I found on my old computer to show people how dreadfully boring the combat system was.

    http://youtu.be/qWrvaVgX69s

    Take off the rose tinted goggles please everyone.
    (1)

  6. #156
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Now I am talking to those who didn't play the original FFXIV or decided to cancel your subscription cause you didn't like it.

    I am sure that stuff would have existed in the old one but you didn't support it and this is what we got.

    Now you gotta deal with it.
    (1)

  7. #157
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by reality_check View Post
    How about I post this video from 2006 I found on my old computer to show people how dreadfully boring the combat system was.

    http://youtu.be/qWrvaVgX69s

    Take off the rose tinted goggles please everyone.
    hey I actually like FFXI to rag it, the game is good pre abyss before they went 99.

    If SE dropped xbox 360 and ps2 support and moved it to ps4 and upgraded the graphics kept the open world changed battle mechanics but macros the same way and gave us a new story FFXI would be the boss.

    FFXI reborn lol
    (0)

  8. #158
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by reality_check View Post
    How about I post this video from 2006 I found on my old computer to show people how dreadfully boring the combat system was.

    http://youtu.be/qWrvaVgX69s

    Take off the rose tinted goggles please everyone.
    Ewww did people really play that for hours long?
    (0)

  9. #159
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Luvbunny View Post
    - Atmas, customize according to your need. Play with it, collect it, experiment, above all HAVE FUN!
    Now I;m wondering which came first the zodiac-themed and apparently tedious Atma of XIV or the NM-sourced customizable Atma of XI
    (0)

  10. #160
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alukah View Post
    Ewww did people really play that for hours long?
    I didn't include the part where it took 2 hours (no exaggeration) of JUST running around to gain 1-time access to this fight.
    (0)

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