Quote Originally Posted by Tupsi View Post
You do realize majority of ARR's systems originated in 1.0-1.22..right? The only "difference" is how it's impelemented in certain areas, otherwise no, it's not totally different - if you touched any of the jobs that isn't ACN/SMN/SCH, you're playing something that was created and existed up to 4 years ago. Even ACN was already in the game but not usable for players.

Them streamlining certain content doesn't mean it's "compeletly different", a lot of the lore is still very much the same, just reformatted to fit the "5 years later".
I'm glad someone brought up 1.0. 1.0 had far more complexity then 2.0 and onward. 1.0 had what?...64 different kinds of material? that's just one example and I could be wrong on the number.
the point i'm making is the complexity was blamed for 1.0's unpopularity so SE made a hard left turn into simplicity as a model for 2.0 and onward. So I doubt SE will add complexity to this game any time soon. At least not as mandatory.