Results 1 to 10 of 267

Hybrid View

  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Luvbunny View Post
    It really baffles me that people think this game is too simple.... This game is "easy to pick up" and yet has its own complex system to master. FFXI melee is quite simple, pretty much auto attack, wait for 100 TP and cycle your job abilities with a few macros. That is it, no dance around, no avoiding anything much, you auto attack and hit abilities. Support and healing job maybe a bit more work and gear swap macro makes things more complex (a big waste of time). The amount of spells there for mage jobs is absurd... People think "simplicity" is bad... The hardest thing to do is to create a simple to pick up and play game but has enough complexity to master.
    It's not that they can't make interesting jobs, but at end game things are about trying to create an interesting team experience. I love the complexity of the monk. However, all of the monk's complexity doesn't do anything to make teamwork interesting. Also, just because an approach didn't work in some other game doesn't mean that developers should throw their collective hands in the air and give up on finding different solutions. There is more than one way to cook an egg, and the same applies to building combat systems.
    (0)
    Last edited by Fendred; 09-06-2014 at 09:29 AM.