Quote Originally Posted by Risvertasashi View Post

If you look at my previous posts, you'll see I'm not asking for that. I'm OK with a lot of nonviable builds as long as 1. a few of them are viable. Even 2 or 3 would be better than what we have now and 2. gives us something to tinker with when not in high end raid content and maybe losing that 10% efficiency doesn't actually matter that much.
But you do. You have the Class system. The Class system is about variability, the Job system is about Refinement, honing your stats and execution to that point needed for those difficult raids.

But you are going to be asked, pretty much at all times with a party, to be efficient. Having SE institute a variety that won't be efficient really does sort of fall off as far as worthwhile pursuits.

Moreso, creating multiple paths to reach the same goals can just as easily be achieved on the player side by expanding their field of play. You yourself only have 2 classes to 50, and they both share role - healer. You easily know how those classes can vary in their method of healing. Stacking MND for both is a must, sure, but one values crit more. Both Jobs are an option to you, and you get your depth and variety in having that accessible to you.

If I wanted to go more crit based as a Damage Dealer, I could go Monk. That's the great thing - we're not limited to one job or Class here, as we are in many MMOs. So the method of choices change.