I haven't followed the Ninja job information, but:
Did they just add LOTR Warden to the game?Additionally, the pacing of the game was much, much slower, allowing more methodical methods to be used, and fit with the theme of the game. In similar respects, look at how the concept of Ninja was created. 3 Runes, that in various combination, creates different attacks - rather than a large spell list. Complexity through simplicity.
Back to topic sort of;
Well, the Sky shells I was in never discriminated on jobs. As long as we had 1 or 2 tanks in the alliance, then we rotated everyone besides the BRD.. and me as RNG in the beginning for winds, since we where not as geared at that time.You're basically asking for what an earlier poster pointed out: you want multiple builds and for them all to be viable. Which yeah, would be awesome, but how often do you see that? Yeah...
This is from CoP era, but a few jobs did have several options that where viable or situational. Like: SAM/(WAR/THF/RNG), NIN/(WAR/DRK/BLM) and then Ranger that only had 2 subjob options, but had 3 different weapon builds, well 4 with culverine.
So while not all combination where viable, there where options, and not just illusions of options as some say.
Just thought I should point out that FFXI where much more a console type game then FFXIV. Heck, it was even created for the PS2 before they ported it to PC.FXIV caters to console players and your everyday gamer whos just lookin'
Anyway, I'm all for complexity. It's things like that that brings a game to life.
True, but when it comes to an RPG, I want to have the feeling that the game world is alive. Like my character lives there. Things like time, weather and other things actually matter somehow.Personally, the most important thing in a game for me is how fun it is to play. It being original or not has little importance to me.