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  1. #1
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I haven't followed the Ninja job information, but:

    Additionally, the pacing of the game was much, much slower, allowing more methodical methods to be used, and fit with the theme of the game. In similar respects, look at how the concept of Ninja was created. 3 Runes, that in various combination, creates different attacks - rather than a large spell list. Complexity through simplicity.
    Did they just add LOTR Warden to the game?

    Back to topic sort of;

    You're basically asking for what an earlier poster pointed out: you want multiple builds and for them all to be viable. Which yeah, would be awesome, but how often do you see that? Yeah...
    Well, the Sky shells I was in never discriminated on jobs. As long as we had 1 or 2 tanks in the alliance, then we rotated everyone besides the BRD.. and me as RNG in the beginning for winds, since we where not as geared at that time.

    This is from CoP era, but a few jobs did have several options that where viable or situational. Like: SAM/(WAR/THF/RNG), NIN/(WAR/DRK/BLM) and then Ranger that only had 2 subjob options, but had 3 different weapon builds, well 4 with culverine.

    So while not all combination where viable, there where options, and not just illusions of options as some say.

    FXIV caters to console players and your everyday gamer whos just lookin'
    Just thought I should point out that FFXI where much more a console type game then FFXIV. Heck, it was even created for the PS2 before they ported it to PC.

    Anyway, I'm all for complexity. It's things like that that brings a game to life.

    Personally, the most important thing in a game for me is how fun it is to play. It being original or not has little importance to me.
    True, but when it comes to an RPG, I want to have the feeling that the game world is alive. Like my character lives there. Things like time, weather and other things actually matter somehow.
    (4)
    Last edited by Amberion; 09-06-2014 at 06:53 AM.

  2. #2
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Amberion View Post
    Just thought I should point out that FFXI where much more a console type game then FFXIV. Heck, it was even created for the PS2 before they ported it to PC.
    Anyway, I'm all for complexity. It's things like that that brings a game to life.
    True, but I think the PS2 era of players were more traditional rpg oriented then the newer era of players. Gaming has changed man, it's a different time. Xbox One, PS4, theres alot more streamlining and casual friendly content instead of hours of theorycrafting required to kill 1 mob. Those days are over IMO. I mean you can still do it, but for the most part its not necessary.

    I too want complexity but I don't want the old school way of doing it - where 90% of the "variety" was garbage and the 10% was worth delving into. The way the system is setup now its basically we have the 10% built-in and the 90% doesn't even exist - which is a much more streamline and fluent combat system, which makes for easier balancing. Now it just boils down to players an understanding there rotations and knowing the battle.
    (0)

  3. #3
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DenariusJay View Post
    True, but I think the PS2 era of players were more traditional rpg oriented then the newer era of players. Gaming has changed man, it's a different time. Xbox One, PS4, theres alot more streamlining and casual friendly content instead of hours of theorycrafting required to kill 1 mob. Those days are over IMO. I mean you can still do it, but for the most part its not necessary.
    It's sad really. Japanese game companies wonder why they do badly internationally. They try to imitate western games, yet don't seem to realize that they did as good as they did, at least here in the west, was because they where different.

    Of course, this is towards single player games.

    So if you played FFXI my question to you is if you feel this way, why Leave FFXI? You came to FFXIV for something new right, so why do you want the same stuff that you left from?
    You do know they just want added complexity right? That FFXI was only used as an example as they know that system best.

    Asking for complexity isn't some code for wanting FFXI.
    (3)

  4. #4
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Amberion View Post
    I haven't followed the Ninja job information, but:



    Did they just add LOTR Warden to the game?
    Yes please!!!!
    (0)
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.