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  1. #1
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    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Clicked View Post
    Even in FFXI there was customization but realistically if you wanted a good group you had only a set amount of choices per job.
    Sure, but people see that mages had a huge spell list and that melees could equip a variety of weapon types and go "FFXI had so much more depth!".

    Quote Originally Posted by Risvertasashi View Post
    For that particular example, it's not the rotation, it's the setup and configuration possibilities.
    Like I already mentioned: Puppetmaster (or any job really) having a lot of setup and configuration possibilities is completely meaningless when only a very select few were viable. Puppetmaster didn't even have a viable endgame build. It was just a novelty job that was never taken seriously.
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    Last edited by Gilthas; 09-06-2014 at 06:09 AM.