Quote Originally Posted by cryptic_angel View Post
I agree, I think we should have things like skill chains.

I would love to see a forth role consisting of pure buff/debuff/support, it would allow for fights to be tuned with bosses that hit harder, have higher dps checks, or are very healing intensive. Imagine needing a rdm or brd to debuff a boss enough so we could defeat it. I think with enough support jobs for the sake of variety, the aforementioned concept would be interesting.
I don't seen this happening - the support role.


Reason being is population balancing.

We're already leaning heavily on the side of DPS, so much that it's a 2:1 ratio in favor of DPS due to the role's popularity (or a 5/3 ratio in ST). Without expanding the base light party to 5, I don't see a way they could impliment it into duty finder or fights in general without worsening the bottle-neck issue with DPS we currently have.

I would like to see more support functions for classes, however. A straight support class? Not so much.

I'd like to see something along the lines of skill chains, however. If it can be balanced. One of the problems with FFXI's skillchain system is that it did narrow the viable field of classes initially due to players simply exploiting the most efficient group to skillchain with, and this problem repeatedly came up.

There would also be the concern on how it would work in this game. Fights are faster paced, combat isn't the same as it was in FFXI by a Wide Margin. Combat was a slow build and skillchains were to make use of these separate slow builds in a form of teamwork. The entire concept would likely not be recognizable from how we would remember it. Not to mention the difficulty coordinating such. Perhaps specific off-gdc skills could be used in tandem to make specific effects? There is a lot to think on as far as that subject goes.