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  1. #11
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quite frankly, the only time I've seen lots of variety in play was in EQ... and that was done by a team that unabashedly told players they were using the "Vision" tm.

    In other words, they said, "Yes there are lots of different playstyles and classes... but this is the holy trinity - tank,cc,cleric - DEAL WITH IT".

    Players complained, but eventually just accepted it... there were still plenty of hybrid class players. You just knew if you played one of those "special" classes you would get a group.

    Players nowadays don't seem to be as accepting of that idea... probably because gaming has moved so far away from the D&D rule set.

    Quote Originally Posted by Gilthas View Post

    I love how you guys keep parroting this catch-phrase, team jump rope. So what exactly was a game where we used creativity or problem solving through diversity of abilities? FFXI? Lol.
    Everquest - Devs would even watch to see how guilds would defeat encounters, since there were so many different ways they could be done. Many times things were defeated using strategies devs didn't even consider. I dunno how many times our high end guild defeated something only to have an invis dev pop up and congratulate us... we always knew they were there.... lurking... watching.... making sure there were no exploits going on.... sneeky hobbitzes!!
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    Last edited by ApolloGenX; 09-06-2014 at 06:04 AM.