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  1. #11
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Risvertasashi View Post
    I feel like the conversation has gone a bit off the rails here. Please remember:

    This thread is not a request to bring in puppetmaster.
    This thread is not a request to copy FFXI mechanics or endgame, etc.



    What is it? A request for more complex, thought out, deep jobs. Comparable to some jobs/classes seen in other MMOs. I used a specific example of a job from XI I came across while surfing, but it's not the only example out there.

    I'm not saying the more straightforward jobs should go away. I would just like to see some options at the other end of the spectrum.
    I agree, I will list two things I think would improve the game.

    I think we should have things like skill chains.

    I would love to see a forth role consisting of pure buff/debuff/support, it would allow for fights to be tuned with bosses that hit harder, have higher dps checks, or are very healing intensive. Imagine needing a rdm or brd to debuff a boss enough so we could defeat it. I think with enough support jobs for the sake of variety, the aforementioned concept would be interesting.

    Quote Originally Posted by Lemuria View Post
    I'd just be happy if they opened up the support skills a bit more. There are literally DOZENS of skills which would benefit other jobs which can't be used by that class. Why? Goodness only knows. Presumably because of some bizarre notion of balance, and yet these skills are undoubtedly useable by the class the job is built from.

    So, just because I go from Gladiator to Paladin, I can't regen TP with Invigorate? Does equipping the stone make Paladins stupid? They even removed Thunder from Summoner's cast list for reasons unknown.

    I guess that's my biggest gripe when it comes to 'customization'. There is literally none when it comes to skills. You have a handful of ones you can actually equip, and usually less than 5 of them are actually beneficial for your job. Much less than 5 if you're a Black Mage or Summoner.

    Either they could give us some new equippable skills, where we're restricted to 1 new skill out of the selection. Or they could open up the cross-class skills to make them actually cross classes. Right now it feels more like an afterthought than any real attempt at character customization.
    I agree with this sentiment 100%

    Cross class skills should be interesting and more than "I'll take what ever to fill up the 4th and 5th spots on my cross class skill slots." There should be hard choices to be made, such as choosing between a reraise or a dps cd. I think there is a lot of potential in the cross class skill system and yet some jobs hardly benefit from it as stated in the post above. BLM is a great example of who gets the short end of the cross class skill stick.
    (2)
    Last edited by cryptic_angel; 09-06-2014 at 05:52 AM.