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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I feel like the conversation has gone a bit off the rails here. Please remember:

    This thread is not a request to bring in puppetmaster.
    This thread is not a request to copy FFXI mechanics or endgame, etc.


    What is it? A request for more complex, thought out, deep jobs. Comparable to some jobs/classes seen in other MMOs. I used a specific example of a job from XI I came across while surfing, but it's not the only example out there.

    I'm not saying the more straightforward jobs should go away. I would just like to see some options at the other end of the spectrum.
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  2. #2
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Risvertasashi View Post
    I feel like the conversation has gone a bit off the rails here. Please remember:

    This thread is not a request to bring in puppetmaster.
    This thread is not a request to copy FFXI mechanics or endgame, etc.



    What is it? A request for more complex, thought out, deep jobs. Comparable to some jobs/classes seen in other MMOs. I used a specific example of a job from XI I came across while surfing, but it's not the only example out there.

    I'm not saying the more straightforward jobs should go away. I would just like to see some options at the other end of the spectrum.
    I agree, I will list two things I think would improve the game.

    I think we should have things like skill chains.

    I would love to see a forth role consisting of pure buff/debuff/support, it would allow for fights to be tuned with bosses that hit harder, have higher dps checks, or are very healing intensive. Imagine needing a rdm or brd to debuff a boss enough so we could defeat it. I think with enough support jobs for the sake of variety, the aforementioned concept would be interesting.

    Quote Originally Posted by Lemuria View Post
    I'd just be happy if they opened up the support skills a bit more. There are literally DOZENS of skills which would benefit other jobs which can't be used by that class. Why? Goodness only knows. Presumably because of some bizarre notion of balance, and yet these skills are undoubtedly useable by the class the job is built from.

    So, just because I go from Gladiator to Paladin, I can't regen TP with Invigorate? Does equipping the stone make Paladins stupid? They even removed Thunder from Summoner's cast list for reasons unknown.

    I guess that's my biggest gripe when it comes to 'customization'. There is literally none when it comes to skills. You have a handful of ones you can actually equip, and usually less than 5 of them are actually beneficial for your job. Much less than 5 if you're a Black Mage or Summoner.

    Either they could give us some new equippable skills, where we're restricted to 1 new skill out of the selection. Or they could open up the cross-class skills to make them actually cross classes. Right now it feels more like an afterthought than any real attempt at character customization.
    I agree with this sentiment 100%

    Cross class skills should be interesting and more than "I'll take what ever to fill up the 4th and 5th spots on my cross class skill slots." There should be hard choices to be made, such as choosing between a reraise or a dps cd. I think there is a lot of potential in the cross class skill system and yet some jobs hardly benefit from it as stated in the post above. BLM is a great example of who gets the short end of the cross class skill stick.
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    Last edited by cryptic_angel; 09-06-2014 at 05:52 AM.

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by cryptic_angel View Post
    I agree, I think we should have things like skill chains.

    I would love to see a forth role consisting of pure buff/debuff/support, it would allow for fights to be tuned with bosses that hit harder, have higher dps checks, or are very healing intensive. Imagine needing a rdm or brd to debuff a boss enough so we could defeat it. I think with enough support jobs for the sake of variety, the aforementioned concept would be interesting.
    I don't seen this happening - the support role.


    Reason being is population balancing.

    We're already leaning heavily on the side of DPS, so much that it's a 2:1 ratio in favor of DPS due to the role's popularity (or a 5/3 ratio in ST). Without expanding the base light party to 5, I don't see a way they could impliment it into duty finder or fights in general without worsening the bottle-neck issue with DPS we currently have.

    I would like to see more support functions for classes, however. A straight support class? Not so much.

    I'd like to see something along the lines of skill chains, however. If it can be balanced. One of the problems with FFXI's skillchain system is that it did narrow the viable field of classes initially due to players simply exploiting the most efficient group to skillchain with, and this problem repeatedly came up.

    There would also be the concern on how it would work in this game. Fights are faster paced, combat isn't the same as it was in FFXI by a Wide Margin. Combat was a slow build and skillchains were to make use of these separate slow builds in a form of teamwork. The entire concept would likely not be recognizable from how we would remember it. Not to mention the difficulty coordinating such. Perhaps specific off-gdc skills could be used in tandem to make specific effects? There is a lot to think on as far as that subject goes.
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