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  1. #10
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I see we are still dealing with the same prejudices on both sides of the argument.

    We need to, collectively, as a whole, remember that we all have the interest of the game's health and well being, as well as our own entertainment, in mind.


    When a player is adverse to implement elements from a game, the most common example here is FFXI, it is out of concern that the implementation of that would be harmful to the environment, not from outright repulsion of it. For every experience provided, there are thousands, if not millions of eyes upon the content. Everyone is going to have differing experiences.

    For example, I detest, with a severe passion, FFXI's endgame. The concepts of it were, in my view, poorly implemented and highly deplorable. It was overly drawn out, required a number of participants that was bothersome to gather, and bred many unhealthy community situations, usually because of the level of conformity it required.

    In the faster-paced game of FFXIV, we already have difficulties with 24 people raids in things such as Crystal Tower. Imagine, if you would, how that would go with 72?

    So when working on these ideas, caution is warranted. Not all people remember those days as fondly. Hopefully the developers take these things in mind and, if they do take inspiration, try to work out the kinks a bit so that it works with this game environment more and are more enjoyable for the whole of the audience that is here.
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    Last edited by Hyrist; 09-06-2014 at 05:20 AM.