Quote Originally Posted by DefendPopPunk View Post
The stadium of thought that this game was designed from would have to be microscopic if you're saying that added complexity in the form of pet jobs such as pup would lead you to believe it's too much. It's funny that you mention a system too complex being written for gamepad users, yet the OP's example was from a game that had primarily PS2 users that apparently did fine with a complex pet job system using gamepads.
It's not just him, though. I remember a quote someone posted from Yoshi-P himself that echoed the same sentiment. It was regarding making Summoner more complex in terms of pet use and the fear was that if the job was challenging, people would find it too difficult. I think that some are actually doing SE a disservice for suggesting that they aren't capable of designing an experience that can be challenging yet work under the constraints of a Console\Gamepad.

Ps2 "limitations" barrier was broken multiple times over the years, if anyone has the talent to shoehorn an experience onto a playstation, it's definitely SE.