Well, there's also the solution they used for several jobs in FFXI: assume that they'll never be used in endgame.tl;dr Making heavily-customizable content for jobs is a large amount of man hours spent in design, followed by a large amount of man hours spent in rebalancing, with the end result of a job with effectively one 'real' build anyway, a build that SE will have to assume everyone is using when they make new fights. They could just do away with the middleman and make it with one build to start, and make that playstyle more interesting via other factors (see: stances, charges, pets, combos, etc)
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