This game mostly opted out of having a complex battle system while in development mostly because the concept is a false prophet that taunts you with ideas of "Options" and "Variety" when in the end it all just becomes stale rehashed designs with a new name.
They built a simple combat model to save time and allow them to make interesting content more quickly rather then trying to make content fit into a bloated system.
By default, the system will still grow as the game continues in development. Having it start off with an elaborate system would just be insane.