I've been hearing things, a LOT of things, about XI and the changes and let me tell you... The temptation is strong. It's really strong to give it another go and explore all the new things they have added. I guess my biggest gripe is still with the game client - I tried around the release of Andoiun (sp) to see the new xpac but I found it too difficult to get the client configured properly on my laptop, even with a cheat sheet of tricks I had from my last go-round with it. (things like locking it to a single core, turning off anything that may be attached to the network connection ala Virtualbox\Sonicwall VPN, etc). Nope. Still wouldn't run right, still wouldn't recognize my controller, still was just a pain in the neck to even log on.
I agree in a very generic way, though - XI is and was vastly more complex than this game is, and I don't understand this deep fear developers have of making their games interesting and challenging. They aren't afraid to put in a menial grind on level 2 FATEs or a system that encourages players to be vicious to one another, but ask for real complexity that would challenge the individual? They balk all day long. I don't get it.
See, the problem with this and other comments like it is that the developers can't say "Well we didn't add this until 5ish years or whatever into our other mmo, so we can skate by with not improving upon that process because hey, it's only a year old!" And it's NOT only a year old. YoshiP has been on the project for a short time, but the game has been in development\reconstruction\planning\etc for over half a decade now. They really can't use the "it's brand, spanking new" excuse when they have almost 15 years experience in building mmos. The complexity should have been there from the start because you always want to improve upon your last project, and if nothing else, should certainly be working its way in there now, 5 years into the endeavor.



Reply With Quote

