Quote Originally Posted by Felis View Post
Is it so bad that we don't have the "juhu, I do 100 dmg more with this element skill" moment anymore?
Even in 1.0 and 1.23 the difference between right element skill and wrong element skill was not very big.
The point I was making is that elements were one way of adding a layer of complexity to combat, and a good one at that. For starters, Ifrit should be absorbing fire attacks not being blasted to bits with them, Ramuh should be laughing off lightning strikes and Titan should be swatting Stone casts like gnats. But nope. Not even elementals take reduced damage from their own element. That feels like the complete opposite of every other Final Fantasy game out there.

Having a reason to choose one skill over another is what we're lacking right now. And if elements would bring some of that back, I would welcome the change. Trouble is, it can't happen now because they've built the entire Black Mage class over a measly 3 elements. Black mage? More like a muddy-grey mage. If they added in absorption, resistance and weakness it would render the class utterly worthless.