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  1. #10
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    FFXI honestly died when Abyssea dropped. It was the fault of the devs and Tanaka for making the game so very reliant on the lvl 75 cap for years, then gradually out-dating years and years of people's hard work with successive level increases to 99. I remember the rapid demotivation of people on my old server once the cap was raised to 85, and then 90, because even then a lot of 75 gear was still relevant. The release of Seekers (and ARR shortly after) only pushed the nail in the coffin deeper with it's ever increasing departure from classic FFXI metagame. You guys have to keep in mind that the level cap was 75 for almost 8 years (including the merit system). This is a big deal, because it set up the mindset for people to think about horizontal progression, instead of vertical progression, which is a common occurrence in any MMO with increasing levels and iLevels

    I personally feel that FFXIV could benefit for jobs that actually have a sort of depth and customization, but that will come with time. They also have to create content based on the current battle system that they've devised -- very recently Yoshi-P said he was very interested in adding Blue Mage, but was having problems trying to imagine how it would fit into the battle system and the overall metagame. Of course, the only material he has to go off on currently is XI's Blue Mage, which is very customizable, but worked because of the battle system that was in place


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    Last edited by ZReport; 09-06-2014 at 02:53 PM.