Quote Originally Posted by Tupsi View Post
To be fair there's not many reactive skills in XIV, especially unlike in XI, there's a native delay that's much more noticable in XIV. There's also very few situations where you can actually adapt because a dramatic phase shift would "stress" players and yoshida doesn't want that. So in most content in XIV, when monsters enter new phases via script it's usually much of the same: You're either dodging something or trying to find a particular gimmick. XI also has the benefit of being how say XIV 1.x used to be, you had quite a lot of more choices of skills which could be situational.

For example, Geomancer is an amazing support that likely will never happen in XIV because it's purely a reactive and positional based job.
Actually, to be really fair, there are far more reactive abilities in FFXIV than there was when FFXI was capped at 75 (can't comment on how the game became post-WotC, YEARS after release). Both tanks and all physical DPS have innate abilities to either stun or silence. Technically SMN and SCH has them too via their pets.

And quit with the "too much stress" baloney argument already. FFXIV has more dramatic shifts in combat than FFXI ever did when I played.