Quote Originally Posted by Gilthas View Post
The problem with using this argument in favour of FFXI's battle system is that the same happens in FFXIV.
To be fair there's not many reactive skills in XIV, especially unlike in XI, there's a native delay that's much more noticable in XIV. There's also very few situations where you can actually adapt because a dramatic phase shift would "stress" players and yoshida doesn't want that. So in most content in XIV, when monsters enter new phases via script it's usually much of the same: You're either dodging something or trying to find a particular gimmick. XI also has the benefit of being how say XIV 1.x used to be, you had quite a lot of more choices of skills which could be situational.

For example, Geomancer is an amazing support that likely will never happen in XIV because it's purely a reactive and positional based job.