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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Magis View Post
    Don't see how new gameplay being created by the players themselves is a bad thing.
    I'm not saying it is a bad thing, it's just something the dev team seems to be clearly avoiding at all costs. Even if it means boiling all classes down to the most basic template of Tank, DPS, Heal
    (3)

  2. #2
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Jynx View Post
    The game is so "Basic" right now not because they want room to grow it's because basic is simlple to control and balance. Unique gameplay elements can play out unpredictably and turn into things that were not planned (FFXI Ninja for example was originally built as a damage dealer, but became a tank due to players learning to skillfully utilize shadows)
    Yes. God forbid the playerbase experiment and learn to do things in a way devs don't expect. Thank god that hasn't happened yet in this version of the game.
    (0)

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Why was there exactly one tank, one healer, and two DPS positions in the party setup? Because they had 2 tank, 2 healer, and 4 DPS roles.
    Wrong. Duty finder is a thing and having 1 tank, and 1 healer is pretty much required with the other only two possible spots being DPS spots. Notice that any pre-made group can freely choose to ignore this configuration.
    (1)

  4. #4
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Exstal View Post
    Wrong. Duty finder is a thing and having 1 tank, and 1 healer is pretty much required with the other only two possible spots being DPS spots. Notice that any pre-made group can freely choose to ignore this configuration.
    That people can freely choose to ignore the configuration is irrelevant. It has to do with the numbers one expects to see in terms of who is playing what. It is not a coincidence that the number of tanks, healers, and damage dealing roles currently in the game are proportional to the slots in a default party size. ST further cements this point by the fact Yoshida changed the default configuration and encounter design to accommodate the current job distributions.

    Also, my point was that they have already stated they are trying to learn what works and doesn't work. We can debate the why's of their game mechanics all day, but all I'm doing is making an educated guess based on their visible system specs.
    (2)
    Last edited by Fendred; 09-07-2014 at 02:18 AM.

  5. #5
    Player
    jObEfiSH's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Jaerith Asura
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    OMG, do any of you even REMEMBER the gameplay and class/job abilities of FFXI in the very first year of it's release before expansions and the other jobs that were added?
    (0)

  6. #6
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by jObEfiSH View Post
    OMG, do any of you even REMEMBER the gameplay and class/job abilities of FFXI in the very first year of it's release before expansions and the other jobs that were added?
    Since that was JP only imma go ahead and say .... no?

    Also, XIV has been out 4 years now. By 4 years, XI was pretty swingin'
    (0)

  7. #7
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Oh boy do I miss my PUP from FFXI... I have found that no other class in any MMO is quite like it.

    lolPUP main for life!
    (0)

  8. #8
    Player Scootaloo's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Scootaloo Dash
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Risvertasashi View Post
    What is it? A request for more complex, thought out, deep jobs. Comparable to some jobs/classes seen in other MMOs. I used a specific example of a job from XI I came across while surfing, but it's not the only example out there.

    I'm not saying the more straightforward jobs should go away. I would just like to see some options at the other end of the spectrum.
    The sad fact is this, due to the failure of 1.0(Where they were very creative and VERY ambitious in their MMO design)the developers for FFXIV are scared, no, TERRIFIED to try anything ambitious or creative for fear of having a 1.0 repeat.

    As it stands, the devs are sitting in a "safe zone" as it were. No one can scream of complain because "everyone's equal". Hence the "Lack of depth" as you say in jobs and classes. As long as they allow this fear to hold them back, nothing will change and the MMO will continue to go in this direction.
    (2)

  9. #9
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Scootaloo View Post
    The sad fact is this, due to the failure of 1.0(Where they were very creative and VERY ambitious in their MMO design)the developers for FFXIV are scared, no, TERRIFIED to try anything ambitious or creative for fear of having a 1.0 repeat.
    I thought 1.x failed because they took XI as a reference, for me it seems like they tried to make a "better" version of XI changing things they wouldn't be able to change in the original game without upsetting a large amount of players, but just like if XI was released today it would fail miserably, so did 1.x, so for ARR they drew ideas and concepts from (and I quote) "Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, Star Wars: The Old Republic and Guild Wars 2".
    (0)

  10. #10
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alukah View Post
    I thought 1.x failed because they took XI as a reference, for me it seems like they tried to make a "better" version of XI changing things they wouldn't be able to change in the original game without upsetting a large amount of players, but just like if XI was released today it would fail miserably, so did 1.x, so for ARR they drew ideas and concepts from (and I quote) "Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, Star Wars: The Old Republic and Guild Wars 2".
    1.0 failed because it had some great ideas and concepts but none were actually fleshed out or working fully. It was almost as if they reached a point where the game was working to some degree and decided to launch it versus iterating and polishing its ideas. If anything FF14 1.0 was more inspired from games like SWG and UO.
    (0)

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