


It's not Tupsi's words. It's Naoki's stance. He doesn't want to burden the player too much. Which he might change depending on census.


How is that different then then FFXIV, the FFXI combat of using your strongest WS when you get 100 tp using all your JAs when they are up? Don't say MB and Skillchains because those died out completely during ToAU expansion 2006 when people figured out it was more damage to not wait for scs and mbs and use TP right when you got 100.The big difference between XI and XIV combat wise at least is all about pacing.
XI: Use your skills reactively, adapt to the situation. Combat was much slower paced focused around auto attacks all skills were only (Often long) cooldowns, some people don't like the slow pace.
XIV: Use your skills ALL THE TIME, there is little to "React" outside scripted events that make you step outside the painted death lines. The only real difficulty is if you continue to optimize your DPS while running around the field.
Personally I enjoyed the slower paced more methodical combat. I'm not really a fan of ramming my 1-2-3 macros switching it up with a 4-5 every once in a while making sure all my cooldowns are used and not really thinking about the combat itself I'm focused on the skillbar.

Only read the first few pages but from what people are saying:
FFXI: Is for OCD people
FFXIV: Is for ADHD people
So what games do people with Aspergers play?
FFXI honestly died when Abyssea dropped. It was the fault of the devs and Tanaka for making the game so very reliant on the lvl 75 cap for years, then gradually out-dating years and years of people's hard work with successive level increases to 99. I remember the rapid demotivation of people on my old server once the cap was raised to 85, and then 90, because even then a lot of 75 gear was still relevant. The release of Seekers (and ARR shortly after) only pushed the nail in the coffin deeper with it's ever increasing departure from classic FFXI metagame. You guys have to keep in mind that the level cap was 75 for almost 8 years (including the merit system). This is a big deal, because it set up the mindset for people to think about horizontal progression, instead of vertical progression, which is a common occurrence in any MMO with increasing levels and iLevels
I personally feel that FFXIV could benefit for jobs that actually have a sort of depth and customization, but that will come with time. They also have to create content based on the current battle system that they've devised -- very recently Yoshi-P said he was very interested in adding Blue Mage, but was having problems trying to imagine how it would fit into the battle system and the overall metagame. Of course, the only material he has to go off on currently is XI's Blue Mage, which is very customizable, but worked because of the battle system that was in place
.
Last edited by ZReport; 09-06-2014 at 02:53 PM.


This tells me you haven't even played seekers, because there is a lot of your old gear that you upgrade in seekers. Relics, mythic, empyrean weapons, your old AF+1 armor, and relic armor from dynamis all got updates and use the base pieces you got from 75 content with some new seal drops from updated bcnm fights, your old gear you got at level 75 is now updated to ilvl 119 after some work. The weapons r/m/e continue to be upgarded to ilvl 119 and are still the best weapons and you can't skip the previous upgrade steps and go straight to 119 you have to do the 75, 80, 85, 90, 95, 99 parts as well.FFXI honestly died when Abyssea dropped. It was the fault of the devs and Tanaka for making the game so very reliant on the lvl 75 cap for years, then gradually out-dating years and years of people's hard work with successive level increases to 99. I remember the rapid demotivation of people on my old server once the cap was raised to 85, and then 90, because even then a lot of 75 gear was still relevant. The release of Seekers (and ARR shortly after) only pushed the nail in the coffin deeper with it's ever increasing departure from classic FFXI metagame.
I personally feel that FFXIV could benefit for jobs that actually have a sort of depth and customization, but that will come with time. They also have to create content based on the current battle system that they've devised -- very recently Yoshi-P said he was very interested in adding Blue Mage, but was having problems trying to imagine how it would fit into the battle system and the overall metagame. Of course, the only material he has to go off on currently is XI's Blue Mage, which is very customizable, but worked because of the battle system that was in place
.
SE is going to release items up upgrade your abyssea armor soon as well so that armor won't be going to waste either.
Last edited by Zumi; 09-06-2014 at 02:59 PM.
Well, they didn't do this til everyone freaked out. The initial response to it was that they had no plans to upgrade rme stuff, then the community had a meltdown and they changed their mind... Im pretty sure thats the same reason why the ilvl is still at 119 atm. Note though, that community team comments have suggested that the ilvl cap will eventually go up again which will once again invalidate everything right out of the gate.This tells me you haven't even played seekers, because there is a lot of your old gear that you upgrade in seekers. Relics, mythic, empyrean weapons, your old AF+1 armor, and relic armor from dynamis all got updates and use the base pieces you got from 75 content with some new seal drops from updated bcnm fights, your old gear you got at level 75 is now updated to ilvl 119 after some work. The weapons r/m/e continue to be upgarded to ilvl 119 and are still the best weapons and you can't skip the previous upgrade steps and go straight to 119 you have to do the 75, 80, 85, 90, 95, 99 parts as well.
SE is going to release items up upgrade your abyssea armor soon as well so that armor won't be going to waste either.
This is getting a bit off topic though, unless people are still trying to push that any and all ffxi systems must stay in ffxi and have no right to be anywhere else. Which makes no sense.
I logged on and played Seekers a couple of times before deactivating my character forever. This coming from a year break. Wasn't around long enough to see ilevels. However it just proves the problem that SE created for themselves with keeping the level cap at 75 so long -- You have these people who are so scared of their equipment becoming useless and outdated that SE created a way to reuse them and raise their iLvl, keeping them relevant (and perpetuating the problem in the first place). FFXI is doomed now to continue to upgrade 5~10+ year old gear via iLvl or do away with them completely, losing even more subs.This tells me you haven't even played seekers, because there is a lot of your old gear that you upgrade in seekers. Relics, mythic, empyrean weapons, your old AF+1 armor, and relic armor from dynamis all got updates and use the base pieces you got from 75 content with some new seal drops from updated bcnm fights, your old gear you got at level 75 is now updated to ilvl 119 after some work. The weapons r/m/e continue to be upgarded to ilvl 119 and are still the best weapons and you can't skip the previous upgrade steps and go straight to 119 you have to do the 75, 80, 85, 90, 95, 99 parts as well.
SE is going to release items up upgrade your abyssea armor soon as well so that armor won't be going to waste either.
I don't blame the people for panicking or complaining at all.
Last edited by ZReport; 09-06-2014 at 03:20 PM.
Would gladly welcome more content and classes/jobs that
players can put the love into. They don't need to change everything
just add to it!
I don't want a carbon copy of XI, but we can definitely pull some
good ideas, and put XIV spins on things. Just like we can from ANY
mmo. Agree with OP.
Player


The OP sparked debate, and things move in surprising and unexpected ways on the internet.
I think it's more the latter. Ninja may actually be a more complex job to play than Dragoon and Monk in terms of abilities. It might be the first step for jobs with more "complexity" to them. Can't really say for sure until they show it off though.Their technological limits: whether it's the ps3 or just their pre-made systems, it seems like everything needs to be straightforward and small, or at least not huge or vast, that's something missing in the game right now.
Second is their catering to the casuals. Up to 3.0 Expansion they plan to keep things simple for the sake of new players, which is a no-no if you ask me, but maybe it'll turn out ok...
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