Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Our characters should /sigh and stuff when left AFK for too long
    For that, they will need to change their class to "Retainer".
    (0)

  2. #12
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Eruantien View Post
    I too think it would look great for more NPC movement. Even if it was fairly automated. But if it was something like elder scrolls where npc's are walking around and chat with others when they get close (obviously dont show the convo in this case as that would get messy on the screen) but some life to the cities would be great.

    Also in the future maybe some city guards on chocobo back in the wild on guard duty
    Won't work on MMO, unless important NPC (Shopkeeper, Quest etc.) are static. I don't want to picklock a door at night to talk to the trader to dump my junk, or searching frantically the quest mark for the NPC only to find him 3 stories underground.
    (2)

  3. #13
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MariyaShidou View Post
    Won't work on MMO, unless important NPC (Shopkeeper, Quest etc.) are static. I don't want to picklock a door at night to talk to the trader to dump my junk, or searching frantically the quest mark for the NPC only to find him 3 stories underground.
    Yeah lets not veer off the point here. The point I am trying to get accross is theres nothing going on in the background. We dont have to uses oblivion as an example. Im just stating have some npcs walking about or chatting among'st them selfs. Take the carpenters guild for example. inside u see workers working. now how about npcs walking whats so evil about that? it makes the game seem more alive, rather than Npcs just standing there like a statue.
    (1)
    Bring back the good ol times

    EVGA 660 TI SC
    AMD hexacore 3.5 ghz
    Patriot 16 GB RAM
    Gigabyte 890 fx
    Segate Barracuda HDD

  4. #14
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    the black shrouds needs moon light and an eerie gust of wind during night time
    (0)
    Bring back the good ol times

    EVGA 660 TI SC
    AMD hexacore 3.5 ghz
    Patriot 16 GB RAM
    Gigabyte 890 fx
    Segate Barracuda HDD

  5. #15
    Player
    RisaCooper's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    148
    Character
    Risa Cooper
    World
    Sargatanas
    Main Class
    Rogue Lv 58
    like for example they could add children playing in the streets or with the shopkeepers they could have them change shifts with other NPCs making sure the shops always stay open but it isnt the same NPC always there. And then there could be birds in the sky or landing on the ground to look for food. Or some sort of domestic dog or cat scavenging for food. Homeless people on the streets. People begging for a little gil (nothing too much) just something that makes it look more then a static map that never changes. It would be nice for something to be happening other then your character being the only thing.
    (0)
    ~~ sAnItY iS oVeRaTeD... ~~

  6. #16
    Player
    FullMetalBishop's Avatar
    Join Date
    Sep 2011
    Posts
    18
    Character
    Melira Thralwyn
    World
    Siren
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Rinsui View Post
    WOW!!!!
    10 new animations!!!

    Missing the point of the thread, are we? The problem is that the whole world is filled with zombies twitching on the spot, not the battle animations. Although a lot of those need some work, too.

    Hint: Take a look at 5 year old games like "The Witcher". Where every NPC really "minds its own business".
    if every reply you made didnt sound like it came out of Queen of the D-Bags we'd be more willing to converse about it people are trying to tell you that slowly but surely they are working on it. giving us animations to our attacks takes priority because of the huge majority of people saying every ttack being the same animation is boring etc etc. i can handle waiting for NPC's walking around if Marauder's start to do different animations than swing low to high every single time. if i have to see NPC's standing around pickin nose's then i'll gladly wait. i DO see what your saying though but if you honestly look at a lot of games city of heroes WoW Champions Etc. all have stagnant NPC's too there are a descent amount of NPC's running around but very small praportions to the amount still just standing around. if a town has too much animation in it the game may lag for the less then qualified computers running it so they got to keep it balanced too. (in other words i agree to a point, but keep the priorities straight)
    (0)

  7. #17
    Player
    FullMetalBishop's Avatar
    Join Date
    Sep 2011
    Posts
    18
    Character
    Melira Thralwyn
    World
    Siren
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Eruantien View Post
    I too think it would look great for more NPC movement. Even if it was fairly automated. But if it was something like elder scrolls where npc's are walking around and chat with others when they get close (obviously dont show the convo in this case as that would get messy on the screen) but some life to the cities would be great.

    Also in the future maybe some city guards on chocobo back in the wild on guard duty
    i dissagree with the elder scrolls portion but we are forgetting a very valuable example of what we can hope to see or at least use as an example in itself if only that. HELLO PEOPLE the final fantasy games themselves? final fantasy 8 is good example since i just got done playing it people walking around in there designated paths talking and whatnot but you dont hear what they are saying unless you yourself actually go up and have a chat with em. usually youe butting in towards the end but the chat had some flare in it, etc. all of the FF's are good examples but just thought id use Balamb Garden as a prime example of NPC flare
    (0)

  8. #18
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by FullMetalBishop View Post
    if every reply you made didnt sound like it came out of Queen of the D-Bags we'd be more willing to converse about it people are trying to tell you that slowly but surely they are working on it. giving us animations to our attacks takes priority because of the huge majority of people saying every ttack being the same animation is boring etc etc. i can handle waiting for NPC's walking around if Marauder's start to do different animations than swing low to high every single time. if i have to see NPC's standing around pickin nose's then i'll gladly wait. i DO see what your saying though but if you honestly look at a lot of games city of heroes WoW Champions Etc. all have stagnant NPC's too there are a descent amount of NPC's running around but very small praportions to the amount still just standing around. if a town has too much animation in it the game may lag for the less then qualified computers running it so they got to keep it balanced too. (in other words i agree to a point, but keep the priorities straight)
    I have to agree on this one tbh (Not about anyone sounding like a d-bag, but the rest). Personally I love to see a living world around me, but if I have to choose which updates comes first, I'd go with battle animations. It is getting so annoying to see people do the exact same moves for weapons skills and the fact that this "bend knees and sort of psych up" is in like every ability is getting so annoying, and I haven't even played for more than a few hours since I got back.
    Not to mention spell animations are so extremely lackluster it hurst my eyes.

    Overall though I do agree with OP, I want the world around me to feel living etc. Right now though it just feels like there are so many other things I'd rather see fixed that in my mind "backround noice" would have to take a backseat for a little while.
    (1)

  9. #19
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    You should be able to attack any and all NPC in town. The older MMOs have this, this make the world really lively, not the scripted "fake" live.
    (0)

  10. #20
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    i'd like to see some more world enhancements too.

    in XI plants moved, gave of light, powders and so on, the mobs movements where different and better in XI too, there was butterflies, birds, freindly mobs, there was so much LIFE in the world in XI.

    XIV just feels like a copy and paste wasteland. even the shroud with all the plantlife feels pretty....well dead.

    and i think this is what the OP is getting at
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast