Okay you've been put in charge of FFXIV rework
What would you change/fix/implement etc to make Eorzea a better place for both new and old players.
(Be reasonable)
Okay you've been put in charge of FFXIV rework
What would you change/fix/implement etc to make Eorzea a better place for both new and old players.
(Be reasonable)
I would let the current devs come up with the new ideas so that it could be an exciting surprise for me to play/enjoy.
I would implement a love / hate system. Doing certain leves grants you love or hate for the city that the leve is linked to. The higher the love you have, the cheaper items are in stores, repair NPC gives you a discount, certain levels become available. Only people sharing a specific love / hate can take part in these leves..making them feel unique. Maybe having a high enough love / hate can grant you special gear...idk. It seems like an interesting idea and would make levels a bit more fun
Last edited by KamikazeMan; 08-01-2011 at 12:13 PM.
Art wise... (some animation/script stuff)
-Fix up ocean water effects (Seem too oily)
-Get a polish pass on each area adding details and giving blended yet unique look to each.
-Maybe rethink the "aether camps" making them small outlying villages with scripted traders with choco carts/balloons
traveling between them to give more life to the world. Add quests to them so it doesn't feel like the main cities are your one stop shop)
-Tied up with previous would work on textures for Dirt paths roads... maybe some bridges over the little streams and add tracks from carts... footprints etc... along these paths so they feel "used"
-Think about the possibility of playing with elevation more so things don't feel so flat (There is a few areas that do this well)
-depending on lore : add "Taint" to areas where the empire/beastmen are trying to make a foot hold etc.. something that says "oh wow, we should take care of that now!" a little more than some fences.
-Blackshroud I think of all the zones this one bothers me the most it has the feel going for it (mostly the music and color i think), but it is like a corridor 3rd person game when you are there. lots of skinny windy paths etc... I would rethink this and try to have more Open areas with in the forest (this isn't to say no trees) just not small skinny paths.(we know this can be done or the other zones wouldn't work) I would also think about doing a little more with the trees themselves why not some camps up in the trees a little more or on the edges of cliffs with waterfalls etc... maybe some of the lake type areas / ponds have long sections of bridges etc.. The blackshroud is really missing out on some cool vista opportunities in my opinion. also the concept I saw of Gridania is not really what it turned out to be in my opinion.
-Get rid of some rocks in the game there is WAY too many rocky surfaces even the grassy surfaces feel like its just sitting on rock get some Moist soil look in there - some mud etc.. I feel like quite a few Final fantasy games suffer from not enough "mess" too much "clean"
Anyway I had more and got distracted by something else sooo I'm just gonna leave it as is for now lol
Replacement of the Anima system for something that isn't stupid would be the start, after adding chocos and airships.
Choco raising.
About 500 quests to be worked on because there just is no where near the same as other MMOs..
Add some life to the areas by making actual interactive stuff in the environments!
Remove everyones maps and make 'em quest for it or give something like a Fog of War, where they unveil the map by travelling. If they want to have the whole map, they gotta travel everywhere (this coupled with the interactive environments and 500 quests thing)
Add more NMs that do not spawn every 2 minutes >.> try every 2 hours.
About 60 more of each weapon type. Even useless ones to make the cool ones look cooler. ^^
I think anima is ok, I would defiantly make it so you had to visit the crystal the first time before being able to go to it though. Logging in with a fresh character and getting teles from people to pick up camps kinda ruins the exploration thing a bit lol.Replacement of the Anima system for something that isn't stupid would be the start, after adding chocos and airships.
Choco raising.
About 500 quests to be worked on because there just is no where near the same as other MMOs..
Add some life to the areas by making actual interactive stuff in the environments!
Remove everyones maps and make 'em quest for it or give something like a Fog of War, where they unveil the map by travelling. If they want to have the whole map, they gotta travel everywhere (this coupled with the interactive environments and 500 quests thing)
Add more NMs that do not spawn every 2 minutes >.> try every 2 hours.
About 60 more of each weapon type. Even useless ones to make the cool ones look cooler. ^^
NMs spawn rate I think is fine as well... either you can kill and get your item after numerous kills... or you can't kill it for any number of various reasons... Making long waits on NM pops just makes "lines" that doesn't really add to the fun of the game in my opinion (in fact it kind of does the opposite), if you think their too easy... than we should be saying make them harder not pop less. - in fact I pretty much disagree with any idea that makes the player bend their life's around the game. Playing should be fun and when you want not when the game dictates you should. (Example: wow I really want this ring, but it doesn't spawn for 1.5 hours still... *log on next day* damn someone got it... gotta to be to XXXXX by then.. guess next day.. Do i have to do that? no but I want the item so thus I start bending my real life around when the NM pops) so on so fourth. The only exception being content that requires large groups either I can get a group or I can't...
Everything else I pretty much agree with that you said.
Last edited by Imoen; 08-01-2011 at 11:17 AM.
Please post more my fellow forumers as every thought counts towards feedback.![]()
cancel the project
I would've gone with a destroy & rebuild a long time ago when the window was kinda open for it. Some people then still didn't want the game to shut down completely, but now people are really attached to what they have.
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