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  1. #41
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    Mar 2011
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    Quote Originally Posted by Rinsui View Post
    Deja-vu. The same discussion, and the same stupid arguments on both sides.
    Just like a few weeks ago.

    Bump:

    http://forum.square-enix.com/ffxiv/t...ht=compilation
    yep
    whats funny is there are 2 shouts going on in town right now(2 seperate parties), looking for the dungeon access, with only rank 25-30 allowed for it

    looks like everyone wants to steamroll it to me!

  2. #42
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Abriael View Post
    Because setting proper sync attributes to all the items in the game is so much easier than just make *dungeon* scale with levels, right?

    Talk about a lopsided solution. Next please.
    It has already been implemented.

    Syncing is better than scaling, too. Many times so.
    (0)

  3. #43
    Player
    Rinsui's Avatar
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    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Don't ask me why people trade efficience for fun - I guess that's the nature of MMO players.
    But such systems don't breed happiness or satisfaction.
    Easy kills never do.
    Unless you are really, really depraved.

    Well, I would choose to steamroll it, too.
    Because it is fun - no.
    But because it is effective.

    Some things are for the developers to consider; one of those things is the nature of their players.
    (0)

  4. #44
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    Quote Originally Posted by Rinsui View Post
    Don't ask me why people trade efficience for fun - I guess that's the nature of MMO players.
    But such systems don't breed happiness or satisfaction.
    Easy kills never do.
    Unless you are really, really depraved.

    Well, I would choose to steamroll it, too.
    Because it is fun - no.
    But because it is effective.

    Some things are for the developers to consider; one of those things is the nature of their players.
    fun is subjective, whats fun for you obviously wont be fun for everyone

  5. #45
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Players impose a cap if they want or at worst player stat's are reduced to the Lv cap.
    Baring players who only have R30/35+ classes from going again isn't a great idea.

    What if people need help and no one has a class low/hi enough they have to just not ever go if they want to do it with friends? Great plan.. lol

    Edit:
    On the fun subject for mobs..
    I'd love to see mobs scale so you get more skills as you rank but what is hard stays relatively hard all the time, no Lv1 mobs or Lv50, Just mobs on a scale from solo easy to group hard.
    If you have Rank 1 players they can still do it they are just far less effective as they lack skills/moves/buffs/armour.
    (0)
    Last edited by Esk; 08-02-2011 at 02:05 AM.

  6. #46
    Player
    DNO's Avatar
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    Mar 2011
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    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Do not cap the low level raids those quest are repeatable... If i want to just get those points so i can skill up crafting faster this is the only way i can do it intill they add repeatable quests. Im rank 50 not rank 25 so it SHOULD be easier for me. If i want a raid to test my skill ....(pause) i will do the raid at my level... not to hard to understand.

    Ninja Edit: Sometimes running through low level content is fun. Some people do not want a challeng ever second in a MMO that i will play for years to come. Sometimes its fun to just get your friends and completely destroy content to get the points we need for other content. SE needs to make this game FUN and that does not always mean "difficult" or "Time Consuming" you people need to get that.

    WOW was not always dufficult or time consuming (some parts was some wer not) but FF11 was and we see the difference in subs for those games... Case closed.
    (0)
    Last edited by DNO; 08-02-2011 at 02:12 AM.

  7. #47
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    again, if I'm just gear farming, I'm not looking for "fun" or a "challenge." I'm going in with the intent to acquire gear. I'm not looking for a challenge, sp, fun or whatever. I'm going in that dungeon looking for a specific piece of gear and I'm going to go the most efficient route to getting that gear. In FFXI, going for the lu Shang's rod, did you fish up all 10k moat carp? If you did, you're crazy.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #48
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Esk, look at the other thread. Pro argument side is for a FFXI-style cap (which is actually more like a forced synch).

    fun is subjective, whats fun for you obviously wont be fun for everyone
    Just that in an MMO, there is no seperate instances of unrelated players. Making a thing more fun for one side makes it less so for another. Oh come on, we already had that one in the other thread, didn't we ~.-/?

    @Dubont
    What if your only possibility to "farm" gear would include fun?
    (0)

  9. #49
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
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    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rinsui View Post
    @Dubont
    What if your only possibility to "farm" gear would include fun?
    if there is only 1 possibility, then I would be forced to go with it, but currently, I can farm the dungeon at 50 if I want gear. If I want fun or a challenge, I go in at 30. I've done around 7 r25 runs. 4 of them have been for gear farming at r50 while the other 3 have been for the "challenge" aspect. The dungeon isn't even a challenge, but hey, that's my opinion.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #50
    Player
    DNO's Avatar
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    Mar 2011
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    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    Please do this.

    The game has different rules from other MMO's. The dungeons as such need different rules as well.

    There is nothing wrong with level caps. Nada. Zit.
    You forgot to add "In My opinion" Because theres 2 pages of people stating problems.
    (0)

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