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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    You seem to be missing the point. Hunts are as fast as they are to do because the server goes out on a limb to assist one another. What do you think would happen to your rate of acquiring allied seals if everyone went full mercenary? They'd be forced to redesign the entire hunt system because getting 750 seals like we can do right now would become wishful thinking. Antagonist hunt parties would be trying to screw you over at every turn. They'd become laughably ineffective as a means of progression.
    (1)
    Last edited by Fendred; 09-05-2014 at 09:53 PM.

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Fendred View Post
    You seem to be missing the point.
    You seem to be missing my point. I'm saying Hunts should allow the incorporation of either play style. Mark Bills are a fine way to do that, but SE completely f*cked that up; you're getting 750 Seals a day? "Casuals" are getting 274 a week. That's a fairly substantial disparity.

    I'm not saying everyone should kill Hunts whenever they find them, I'm saying there should be a middle ground. Currently if you don't partake in the massive zerg rush (which some console players simply can't, I'll remind you) you're effectively punished unless you intend to solely get i90 out of it. Gods help you if you want that vanity gear.

    People who loath the rush but want the gear are either going to cave in and let Hunts become another soulless piece of content, or they're going to pull the occasional A Rank solo (and again, the chances of people actually pulling that off are very slim). That or they'll just give up, either way the content needs an adjustment.
    (1)
    Last edited by Nalien; 09-05-2014 at 10:21 PM.

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nalien View Post
    You seem to be missing my point. I'm saying Hunts should allow the incorporation of either play style. Mark Bills are a fine way to do that, but SE completely f*cked that up; you're getting 750 Seals a day? "Casuals" are getting 274 a week. That's a fairly substantial disparity.

    I'm not saying everyone should kill Hunts whenever they find them, I'm saying there should be a middle ground. Currently if you don't partake in the massive zerg rush (which some console players simply can't, I'll remind you) you're effectively punished unless you intend to solely get i90 out of it. Gods help you if you want that vanity gear.
    On my server, there is an LS that people can drop in and out of when they join a hunt party where all members report spawns as they happen. It's easy enough to get into, and I don't have an issue handling the zerg. I'm certainly not a "casual" player when it comes to gaming, but I typically get between 200 to 300 seals a week depending on how much I feel like doing hunts. A hardcore player is someone who invests a sizeable chunk of his time gaming. It does not refer specifically to a single game. Personally, anyone getting 700 seals a week is someone I pity greatly because that is NOT a fun way to spend your time.

    Also, you didn't read my post. The OP was suggesting that everyone just kill A ranks without announcing their locations, at which point the entire hunt system would crumble because its a challenge built on social networking.

    Quote Originally Posted by Exstal View Post
    They wouldn't have to redesign a damn thing. It's probably more likely they wanted it to be like that.
    Not really. It was meant to get people to socially network with one another to find the hunts. The most effective means of doing that is working in a large LS collectively to locate and find them.
    (1)
    Last edited by Fendred; 09-05-2014 at 10:23 PM.

  4. #4
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Fendred View Post
    Also, you didn't read my post. The OP was suggesting that everyone just kill A ranks without announcing their locations, at which point the entire hunt system would crumble because its a challenge built on social networking.
    Actually, I think the OP's post was talking about a single group of players killing mobs without announcing them. Given SE's surprise at the number of players hunting immediately after the content came out, I think their intention was that you would get a light/full party and you'd run around until you came across something, then kill it rather than calling for the horde.
    (3)

  5. #5
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Fendred View Post
    Not really. It was meant to get people to socially network with one another to find the hunts. The most effective means of doing that is working in a large LS collectively to locate and find them.
    This is wrong. Naoki has said he did not expect people to do what they did (hunt LS, alerting entire server), which clearly means they didn't intend for everyone, their fathers, and their dogs to join in on the hunt.
    (3)

  6. #6
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Exstal View Post
    This is wrong. Naoki has said he did not expect people to do what they did (hunt LS, alerting entire server), which clearly means they didn't intend for everyone, their fathers, and their dogs to join in on the hunt.
    This is why they should consider opening up a public test server. The players would have found the weaknesses, and SE could have made some different choices before implementing the system. It's gotten slightly better than it was with this last patch, but the rewards are still too high and the content is still too polarizing. Some servers have organized themselves, but that even that has brought its own level of drama. If you are even perceived as twitching the wrong way you are banned and blacklisted. It's as much to keep people out as it is to bring people in.

    I hope that they obsolete this content soon and come up with a better method of casual progression. This was too much, too fast, and it should never have trivialized the level of effort needed to gear out in coil-class equipment.
    (0)

  7. #7
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Souljacker View Post
    This is why they should consider opening up a public test server. The players would have found the weaknesses, and SE could have made some different choices before implementing the system. It's gotten slightly better than it was with this last patch, but the rewards are still too high and the content is still too polarizing. Some servers have organized themselves, but that even that has brought its own level of drama. If you are even perceived as twitching the wrong way you are banned and blacklisted. It's as much to keep people out as it is to bring people in.

    I hope that they obsolete this content soon and come up with a better method of casual progression. This was too much, too fast, and it should never have trivialized the level of effort needed to gear out in coil-class equipment.
    PT servers generally won't be enough to really show certain content issues. The Hunt problem would definitely not have been found, due to the amount of players necessary at a given time. Not to mention the fact that you would also have to have even more players to be the "outside", so that they would experience the hate that would result. If anything, the PT servers would have reaffirmed their notion that it was acceptable (due to a much lower active population of players at any given time).

    Seriously, public test servers really don't do much to reveal problems that involve needing a huge number of active players at any given time (like a live server would typically have). I know this because, for one example, I would frequent the PTR with WoW for years pre-patch times and issues concerning things outside of mechanics and bugs (mobs falling off the terrain, mobs/items not showing properly, etc) was rarely found problematic due to lower participation numbers compared to a live server. What are the odds that a much less populated game like FFXIV would have players spending every day and night doing Hunts 24/7 on a server that will not carryover their efforts? I'd say the likelihood is zero. All you would find are the folks that just want to see what the new content is like (log in to test servers to do a few things then never go back to it again), people who want to test raids, and people who want to find out what sort of things they should try to buyout on the marketboards to gain an economical advantage (I'm in this group).
    (0)

  8. #8
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Exstal View Post
    This is wrong. Naoki has said he did not expect people to do what they did (hunt LS, alerting entire server), which clearly means they didn't intend for everyone, their fathers, and their dogs to join in on the hunt.
    Yoshida's reaction completely baffles me. I am at a complete loss for words. Why would he NOT expect people to do this? Has he even considered the sociological aspects of these games? People grouping up with one another to overcome challenges is the entire point of these games. Hell, the problem isn't that people aren't competing for the hunts. The problem is that he didn't adjust things to account for the servers working as a collective community to help one another, which he should be encouraging at every turn. Especially when its on the same server. That's numero uno on making a good end game.
    (3)

  9. #9
    Player
    SgtPepperUK's Avatar
    Join Date
    Aug 2013
    Posts
    162
    Character
    Freya Pendragon
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Souljacker View Post
    This is why they should consider opening up a public test server.
    Not convinced, in same games the PTS is used as a stick by some community members to beat those who voice a complaint Oh well, if you played on the PTS we wouldn't have these problems.

    Quote Originally Posted by Exstal View Post
    This is wrong. Naoki has said he did not expect people to do what they did (hunt LS, alerting entire server), which clearly means they didn't intend for everyone, their fathers, and their dogs to join in on the hunt.
    I think it's a credit to the FFXIV players that, on the whole, we do try and co-operate
    (1)
    Think about it, nobody wants to die, there's rules to this game son, I'm justified.

  10. #10
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Nalien View Post
    (which some console players simply can't, I'll remind you)
    This is exactly why you should be more respectful. I feel so sorry for PS3 players. They are light years behind everyone else in terms of seal acquisition. :\ Doesn't that bother you?
    (2)

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