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  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80

    Can we take a moment to appreciate Shinya Ichida's AMAZING work?

    I didn't even know the man's name before I read this anniversary post :
    http://www.finalfantasyxiv.com/anniv...?rgn=na&lng=en

    Shinya Ichida is the lead animator for FFXIV: ARR. When I first entered Eorzea, everything was awesome -- but there was one thing that hooked me beyond belief: the quality and depth of the animations in this game.

    I hadn't been so impressed with a game's animations since I picked up my first copy of Soul Calibur.

    In my opinion, there is one aspect of FFXIV that completely blows every single other MMORPG out of the water with, and Shinya Ichida is responsible for leading this team. This isn't to undermine any of the other amazing work that the team has done, but it feels to me that most people dismiss animation quality as a shallow aspect of the game.

    In fact, I was so engaged by fluidity and perfection of Eorzean animations that I bought a whole new system so I could enjoy them to the max.

    I remember my jaw dropping when I first unlocked holy and I got to see my character fanciness raise to over 9000 every time I pushed that button. And, I remember being genuinely upset when I read the preliminary 2.1 patch notes that stated that Holy's animation was being changed. Thankfully, the change was insignificant.

    Even a year later, every time I unlock a new ability -- I'm so excited to see how it's going to look.

    I am sad that in every single review I've watched or read for this game, it has been praised for its beauty. But, no one has gone out of their was to commend the sheer talent that was the creation of character and monster animations in this game.

    So whether I'm jumping into the heavens as a dragoon, channeling a flare to blow up a group of enemies, reaching towards the sky for a Holy, break dance fighting as a Monk, or just dancing the manderville in sync with friends in Limsa Lominsa, I want to say THANK YOU SHINYA ICHIDA! Your creativity and talent have pushed ARR to be what is has become today.
    (23)

  2. #2
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Awesome post and yeah those animations are just bad butt all around.
    (2)

  3. #3
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    It's all good and all. But the sliding is still annoying.
    (4)

  4. #4
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Bring back the sliding Manderville, plz.
    (0)

  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tsuwu View Post
    Bring back the sliding Manderville, plz.
    I really wish they didn't fix that. Butt karting (or random dance emote karting) was some of the most fun to be had.
    (3)

  6. #6
    Player
    Muzetta's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    282
    Character
    Muzetta Riventa
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Don't go turning this into a sliding thread, now.
    (3)

  7. #7
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    At first I thought this topic was going to be about the developer that mentioned all the work that went into sculpting the Mi'qote. He even mention the shape of their butts.

    And then I was expecting you point out how Mi'qote 1.0 butts were better and how all of Keiichi Baba's hard work went to waste.
    (0)

  8. #8
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by Gilthas View Post
    At first I thought this topic was going to be about the developer that mentioned all the work that went into sculpting the Mi'qote. He even mention the shape of their butts.

    And then I was expecting you point out how Mi'qote 1.0 butts were better and how all of Keiichi Baba's hard work went to waste.
    Dandy likes your post :P Anyway nice topic i agree that stuff like this pulls me into the game more and more^^
    (0)

  9. #9
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    This thread just makes me miss the old 1.0 animations so much more.
    (9)

  10. #10
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    (0)

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