I honest to our false god don't understand this argument.

The dungeons are easy. I'm not saying this as an elitist of some kind, I'm saying they are easy relative to pretty much any game that has a failure condition. I cannot figure how anyone would die more than once in any of the bosses of any of the dungeons unless they are carrying some ridiculously out dates gear (something like i60? I don't know).

Every time I play Stone Vigil HM's last boss I'm pissed off at how easy the encounter is, when it has the most fun mechanics of any boss in the game. No stupid AoE circles, no hate mechanics, no targeted hits. Everything is given as tells on the monster's animations.

It's like playing XIV's attempt at action combat and it works decently well. If only it wasn't so damn easy.