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  1. #12
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Clavaat View Post
    All of what I just said only applies to that level of content, and even then, I wouldn't recommend guides/vids for everyone. Some groups learn better by trial and error. 4-man dungeons, no analysis needed, they are not hard to explain at all. Just don't be a dick, and explain what to do. It's not hard and you can do it while you're running between mobs.
    I've noticed that a lot of bosses for hard modes / experts use some small mechanics from Turn 5 and beyond. In Syrcus Tower too, there's a red dragon that uses EXACTLY the same swooping mechanic that Twintania does (Once though on the dragon) green/black overhead icon even. So even if you don't watch videos, and have played other dungeons, it's possible to note certain mechanics. However, some mechanics are unique to twintania...

    1. The barrier wall can instant-kill you.
    2. Neuro-Links.
    3. Fireballs.

    I watched the video about 3 days ago, and I've already forgotten how the Neuro-Links and fireballs work (other than the fact fireballs need to be spread out among players, or be put into conflaguration's stun.) I don't think I'm going to do turn 5 though, because it feels like it's too much to remember. I'm not going to do EXes either as a result. So if any of them are required for the story in the future (Which they won't, Yoshida himself said that he won't add anything as hard as Thornmarch into the main story ever again)... then I'm quitting.

    Scholar Healer in Turn 5 requires you to place your pet at times (Much like summoner) so that's a class I don't want to do in Turn 5. (Otherwise, I absolutely love Scholar) I also don't like melee or non-magic tanks. I hate MNK/PGL, I don't like ARC/BRD, and I don't like LNC/DRG (Playing as them. I don't mind if they're in my party.)
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    Last edited by coldreactive; 09-05-2014 at 11:52 PM.